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DM25EX4 — Episode 4 Pandora Wars
161 cards · Released 2026-02-14 · 2025 (DM25) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Mil-Arma, Spacetime Royal Machine■ Your opponent's cost to cast cards that aren't creatures is 1 higher. ■ Awaken: When you cast a non-creature card with cost 5 or more, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 4 | 3500 | Psychic CreatureGreat Mechaoh | DM25EX4 1/65 | |
| Oblivion, False Holy Spirit King■ You may pay [LL04] and summon this creature. If you do, put this creature from the battle zone into your Hyperspatial Zone. ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. Put all creatures with 'Blocker' and all spells among them into your hand, and put the rest on the bottom of your deck in any order. ■ At the end of your turn, you may put 1 non-evolution light creature with 'Blocker' from your hand into the battle zone. | Light | 6 | 5500 | CreatureMechastation/Angel Command/Unknown | DM25EX4 2/65 | |
| Donryuga Ninpo: Terahou Fight Jutsu■ Ninja K 3 (When an opponent's creature attacks or blocks, if you haven't used a 'Ninja' ability during that attack, you may return 1 of your Mecha or Shinobi creatures with cost 3 or more to your hand. If you do, cast this spell without paying its cost.) ■ Dimension-Jump Summon 4 (You may summon 1 creature with cost 4 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) ■ Until the start of your next turn, all your creatures get 'Blocker'. | Light | 3 | SpellShinobi Word | DM25EX4 3/65 | ||
| Spacetime Suction Dondon Crawler■ When this creature enters the battle zone, you may return 1 spell from your graveyard to your hand. ■ Awaken: When a creature of yours enters the battle zone, if you have 3 or more Psychic Creatures, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water | 4 | 3000 | Psychic CreatureEarth Eater | DM25EX4 4/65 | |
| Super Brothers! Aqua Assemble■ Just Diver ■ W-Breaker ■ You don't lose the game even if there are no cards in your deck. ■ You may cast spells from your graveyard. (You still pay their costs.) ■ Whenever a card would be put into your graveyard from anywhere, put it into your Hyperspatial Zone instead. ■ At the start of your turn, if you have 30 or more cards in your Hyperspatial Zone, you win the game. | Water | 6 | 7000 | CreatureLiquid People/Hunter | DM25EX4 5/65 | |
| Banking, Game-Whale Leviathan■ You may pay [WW03] and summon this creature. If you do, put this creature from the battle zone into your Hyperspatial Zone. ■ Just Diver ■ W-Breaker ■ Whenever this creature enters the battle zone or attacks, choose a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block. | Water | 6 | 7000 | CreatureMagic Leviathan | DM25EX4 6/65 | |
| Spacetime Shinobi Yaminozanji■ When this creature enters the battle zone, you may put cards from the top of your deck into your graveyard equal to the number of cards in your graveyard. ■ Awaken: At the end of this creature's attack, if you have 10 or more cards in your graveyard, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Darkness | 4 | 1000 | Psychic CreatureDark Monster/Shinobi | DM25EX4 7/65 | |
| D2R2 Evil Eye Black Over■ {GS} G-Strike ■ Sympathy: Creatures in your graveyard (This creature's cost to summon is reduced by 1 for each creature in your graveyard, but its cost can't become 0 or less.) ■ W-Breaker ■ When this creature enters the battle zone, put up to 2 Elements from your graveyard into the battle zone so that their total cost is 5 or less. | Darkness | 9 | 8000 | CreatureSonic Command/Master Initials | DM25EX4 8/65 | |
| Baromubarost, False Swordmaster■ You may pay [DD02] and summon this creature. If you do, put this creature from the battle zone into your Hyperspatial Zone. ■ Blocker ■ W-Breaker ■ Whenever this creature enters the battle zone or attacks, choose 1 of your opponent's creatures. Until the end of the turn, that creature gets -4000 power. | Darkness | 6 | 7000 | CreatureDemon Command | DM25EX4 9/65 | |
| Spacetime Loyal Sword Hachiko■ Speed Attacker ■ When this creature enters the battle zone, reveal the top card of your deck. If it's a Command card, put it into your hand; otherwise, put it into your graveyard. ■ Awaken: Whenever this creature attacks, if you have no cards in your hand, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Fire | 4 | 4000 | Psychic CreatureFlame Command/Flame Monster/Hunter | DM25EX4 10/65 | |
| BOLSHA9-Dora-5■ You may pay [FF04] and summon this creature. If you do, put this creature from the battle zone into your Hyperspatial Zone. ■ Speed Attacker ■ W-Breaker ■ Whenever this creature enters the battle zone or attacks, reveal the top card of your deck. If it's a creature with cost 5 or less, you may put it into the battle zone. If you don't put it into the battle zone this way, put it into your hand. | Fire | 6 | 6000 | CreatureArmored Dragon/Techno Samurai | DM25EX4 11/65 | |
| Karakurenaigo, Game-Magic Crimson Tiger■ Speed Attacker ■ W-Breaker ■ If you have a Psychic Creature or Duelmate Creature, this creature's summoning cost is reduced by 1. ■ Whenever this creature attacks, you may choose a player and put that player's graveyard into its owner's Hyperspatial Zone. ■ When this creature leaves the battle zone, you may put 1 fire creature with cost 7 or less from your Hyperspatial Zone into the battle zone. | Fire | 5 | 6000 | CreatureMagic Monster/Game Command | DM25EX4 12/65 | |
| Spacetime Avatar Evotem■ This creature can't attack. ■ At the start of your turn, you may put the top card of your deck into your mana zone. ■ Awaken: When you put a card into your mana zone, if it's the 2nd or later card you put there this turn, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Nature | 4 | 7000 | Psychic CreatureMystery Totem | DM25EX4 13/65 | |
| Fiona Shangri-La, Tree Summit of 'Friendship'■ If you have an Element whose card type includes Psychic or Forbidden, this creature's summoning cost is reduced by 4. ■ NEO Evolution: You may put this on 1 light, fire, or nature creature. (If there is a card underneath, treat this as a NEO Evolution creature.) ■ Mach Fighter ■ T-Breaker ■ When your NEO creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. | Nature | 10 | 12000 | NEO CreatureFiona Guardian/Sonic Command | DM25EX4 14/65 | |
| Invincible Superhuman■ You may pay [NN02] and summon this creature. If you do, put this creature from the battle zone into your Hyperspatial Zone. ■ T-Breaker ■ When this creature enters the battle zone, choose 1 of your creatures. Until the start of your next turn, you can't be attacked by creatures with less power than it. ■ Whenever this creature attacks, you may choose 1 of your opponent's creatures. That chosen creature battles this creature. | Nature | 6 | 12000 | CreatureGiant | DM25EX4 15/65 | |
| Bolshack Ethan, False Duel■ Speed Attacker ■ W-Breaker ■ Whenever this creature attacks, look at the top card of your deck. Then you may put 1 Dragon creature with cost 7 or less from the top of your deck or your Hyperspatial Zone into the battle zone. ■ At the end of this creature's attack, if you have 6 or more Dragon creatures, destroy all your opponent's creatures. | Light/Fire | 7 | 10000 | CreatureMechastation/Armored Dragon/Unknown | DM25EX4 16/65 | |
| Snake the Gun, False Name■ Sympathy: Opponent's creatures (This creature's summoning cost is reduced by 1 for each of your opponent's creatures, but its cost can't become 1 or less.) ■ Just Diver ■ Blocker ■ W-Breaker ■ Once each turn, when a Command of yours enters the battle zone, you may choose 1 of the following. > Draw 2 cards. > Your opponent chooses 2 cards in their hand and discards them. | Water/Darkness | 7 | 8000 | CreatureMechastation/Demon Command/Unknown | DM25EX4 17/65 | |
| Dokindom R, Forbidden Evil Eye■ Sympathy: Your seals (This creature's summoning cost is reduced by 1 for each of your seals, but its cost can't become 1 or less.) ■ W-Breaker ■ When one of your seals leaves, you may draw a card. ■ Your creatures with 'Forbidden' in their name, Sonic Command creatures, and Initials creatures can't be chosen by your opponent by spells with cost 4 or less. | Darkness/Fire | 9 | 9999 | CreatureForbidden | DM25EX4 18/65 | |
| Bolshack Come On Pippi■ D-D-D [FN05] (Whenever one of your creatures attacks, you may pay [FN05] and use this card from your hand.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone, then put 1 card from your mana zone into your Hyperspatial Zone. ■ When this creature enters the battle zone via 'D-D-D', use Dimension-Jump Summon 6. (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Fire/Nature | 3 | 3000 | CreatureFire Bird/Armored Dragon/Hunter | DM25EX4 19/65 | |
| Supreme Prismatic Revival■ Put any number of Psychic Creatures with different names and cost 15 or less from your Hyperspatial Zone into the battle zone. | Light/Water/Darkness/Fire/Nature | 12 | Spell | DM25EX4 20/65 | ||
| Spacetime Cosmo Untouchable■ Your opponent's creatures can't attack the turn they enter the battle zone. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 2 | 2000 | Psychic CreatureGreat Mechaoh | DM25EX4 21/65 | |
| Donryuga Saint Isa Maria■ S-Back: Light (When a light card is put into your hand from your shield zone, you may discard it. If you do, use this card without paying its cost.) ■ Blocker ■ During your opponent's turn, when a creature of yours enters the battle zone, you may draw a card. | Light | 3 | 3500 | CreatureMecha Del Sol/Shinobi | DM25EX4 22/65 | |
| Guardian Link Hole■ Sympathy: Your creatures (This spell costs 1 less to cast for each of your creatures, but its cost can't become 0 or less.) ■ Choose 1 of the following. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > Draw 1 card for each of your creatures. | Light | 7 | Spell | DM25EX4 23/65 | ||
| Spacetime Nebula Martini■ During your opponent's turn, when your opponent puts a card into their mana zone, if it isn't the first card they put there that turn, put it on the bottom of their deck instead. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water | 2 | 2000 | Psychic CreatureMagic Splash Queen | DM25EX4 24/65 | |
| Giga, Encircling Performance Official■ Just Diver (When this creature enters the battle zone, until the start of your next turn it can't be chosen by your opponent and can't be attacked.) ■ This creature can't attack. ■ When this creature enters the battle zone, or at the start of your turn, you may put the top card of your deck into your Hyperspatial Zone. ■ During your turn, you may cast 1 spell from your Hyperspatial Zone. (You still pay its cost.) | Water | 2 | 5000 | CreatureMagic Outrage | DM25EX4 25/65 | |
| Artist Link Hole■ Sympathy: Spells in your graveyard (This spell costs 1 less to cast for each spell in your graveyard, but its cost can't become 0 or less.) ■ Choose 1 of the following. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > Return all your opponent's creatures with cost 4 or less to their owner's hand. | Water | 8 | Spell | DM25EX4 26/65 | ||
| Spacetime Void Zabi Polima■ When your opponent would put their own card into their shield zone by the effect of an opponent's card, put it into the graveyard instead. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Darkness | 2 | 2000 | Psychic CreatureDeath Puppet/Alien | DM25EX4 27/65 | |
| Black Statue of Baromea Lady■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Shinkarize (You may put an evolution creature on top of this Tamaseed as if it were a creature.) ■ When this Tamaseed enters the battle zone, choose 1 of your opponent's creatures. You may put 1 creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. Then your opponent puts 1 seal on the chosen creature. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from their cards sharing a civilization with that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 7 | TamaseedDemon Command/Rexstars | DM25EX4 28/65 | ||
| Ambassador Link Hole■ Sympathy: Cards in your opponent's graveyard (This spell costs 1 less to cast for each card in your opponent's graveyard, but its cost can't become 0 or less.) ■ Choose 1 of the following. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > Choose 1 of your opponent's creatures. Until the end of the turn, that creature gets -12000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 7 | Spell | DM25EX4 29/65 | ||
| Spacetime Plasma John■ When an opponent's creature enters the battle zone without its cost being paid during your opponent's turn, destroy that creature. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Fire | 2 | 2000 | Psychic CreatureDreammate | DM25EX4 30/65 | |
| Moel Oni-Tuber■ When this creature enters the battle zone, look at the top card of your deck. If it's a creature with cost 2 or less, you may put it into the battle zone. If you don't put it into the battle zone this way, use Dimension-Jump Summon 2. (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Fire | 3 | 3000 | CreatureMagic Humanoid/Hunter/Alien | DM25EX4 31/65 | |
| Maestro Link Hole■ Sympathy: Opponent's creatures (This spell costs 1 less to cast for each of your opponent's creatures, but its cost can't become 0 or less.) ■ Choose 1 of the following. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > Destroy all your opponent's creatures with power 5000 or less. | Fire | 7 | Spell | DM25EX4 32/65 | ||
| Spacetime Atmosphere Kill■ Cards can't leave your opponent's graveyard. ■ Spells can't be cast from your opponent's graveyard. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Nature | 2 | 2000 | Psychic CreatureGiant | DM25EX4 33/65 | |
| Soul Bug Yaya Hercules■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ Your creatures can't be sealed. ■ Your non-Psychic creatures can't be put into the Hyperspatial Zone. | Nature | 2 | 9000 | CreatureGiant Insect/Hunter | DM25EX4 34/65 | |
| Great Mother Link Hole■ Sympathy: Cards in your mana zone (This spell costs 1 less to cast for each card in your mana zone, but its cost can't become 0 or less.) ■ Choose 1 of the following. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > Choose 1 of your opponent's Elements and put it into its owner's mana zone. | Nature | 10 | Spell | DM25EX4 35/65 | ||
| Gaga Madonna, Light Machine / White Teleport Hole■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Mecha Friend Burst (When this creature enters the battle zone, you may tap 1 of your other Mecha creatures. If you do, cast this creature's spell side without paying its cost, leaving it in the battle zone.) | Light | 2 | 2500 | CreatureMecha Del Stella/Alien | DM25EX4 36/65 | |
| Gaga Acroite■ Once each turn, you may reduce the cost of using a light card of yours by 1. However, the cost can't become 0 or less. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 2 | 3000 | Psychic CreatureGreat Mechaoh/Alien | DM25EX4 37/65 | |
| Donryuga Unno Dark■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ W-Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, if you have a Psychic Creature or Duelmate Creature, you may put the top card of your deck into your shield zone as a shield. | Light | 5 | 7500 | CreatureMecha Del Sol/Shinobi | DM25EX4 38/65 | |
| Seb Magoakuman / Blue Teleport Hole■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Mega Last Burst (When this creature leaves the battle zone and is put into your hand, mana zone, or graveyard, you may cast this card's spell side without paying its cost.) | Water | 2 | 2000 | CreatureMagic Cyber Lord/Alien | DM25EX4 39/65 | |
| Seb My Pad■ Once each turn, you may reduce the cost of using a water card of yours by 1. However, the cost can't become 0 or less. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water | 2 | 3000 | Psychic CreatureMagic Liquid People/Alien | DM25EX4 40/65 | |
| Chatrump, Game-Magic Tiger Chariot■ Just Diver (When this creature enters the battle zone, until the start of your next turn it can't be chosen by your opponent and can't be attacked.) ■ W-Breaker (This creature breaks 2 shields.) ■ If you have a Psychic Creature or Duelmate Creature, before each of this creature's breaks, you may cast 1 spell with cost 3 or less from your hand or graveyard without paying its cost. After casting it, put it on the bottom of your deck instead of into the graveyard. | Water | 5 | 6000 | CreatureMagic Dragon/Game Command | DM25EX4 41/65 | |
| Zabi Drive, Assault Puppet / Black Teleport Hole■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Mega Last Burst (When this creature leaves the battle zone and is put into your hand, mana zone, or graveyard, you may cast this card's spell side without paying its cost.) | Darkness | 2 | 1000 | CreatureDeath Puppet/Alien | DM25EX4 42/65 | |
| Zabi Bloodrain■ Once each turn, you may reduce the cost of using a darkness card of yours by 1. However, the cost can't become 0 or less. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Darkness | 2 | 3000 | Psychic CreatureDeath Puppet/Alien | DM25EX4 43/65 | |
| Donryuga Mochizuki Dark■ Whenever this creature attacks, if you have a Psychic Creature or Duelmate Creature, you may put 1 creature with cost 4 or less from your graveyard into the battle zone. | Darkness | 2 | 3000 | CreatureMecha Del Sol/Shinobi | DM25EX4 44/65 | |
| Zansoku The Manma / Red Teleport Hole■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. (If there is a card underneath, treat this as a NEO Evolution creature.) ■ Smash Burst (Whenever this creature attacks, you may cast this card's spell side without paying its cost, leaving it in the battle zone.) | Fire | 4 | 4000 | NEO CreatureDeath Puppet/Sonic Command/Alien | DM25EX4 45/65 | |
| Gill Top Gear■ Once each turn, you may reduce the cost of using a fire card of yours by 1. However, the cost can't become 0 or less. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Fire | 2 | 3000 | Psychic CreatureArmored Humanoid/Alien | DM25EX4 46/65 | |
| Crushing Fist Oninaguri■ During battle, this creature gets +4000 power. ■ Whenever this creature attacks, if you have a Psychic Creature or Duelmate Creature, you may choose 1 of your opponent's Elements with cost 3 or less and destroy it. | Fire | 2 | 2000+ | CreatureHumanoid/Hunter/Alien | DM25EX4 47/65 | |
| Dimension-Jump Might / Green Teleport Hole■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ W-Breaker (This creature breaks 2 shields.) ■ Smash Burst (Whenever this creature attacks, you may cast this card's spell side without paying its cost, leaving it in the battle zone.) | Nature | 5 | 6000 | CreatureGiant/Beast Folk/Hunter | DM25EX4 48/65 | |
| Geo Kerasus■ Once each turn, you may reduce the cost of using a nature card of yours by 1. However, the cost can't become 0 or less. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Nature | 2 | 3000 | Psychic CreatureGiant Snow Faerie/Alien | DM25EX4 49/65 | |
| Rage Soul Chief Superhuman■ W-Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, if you have a Psychic Creature or Duelmate Creature, put the top 2 cards of your deck into your mana zone. | Nature | 4 | 6000 | CreatureGiant/Beast Folk/Hunter | DM25EX4 50/65 | |
| Akashic Map■ Look at the top 5 cards of your deck. You may reveal 1 Duelist among them and put it into your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | Spell | DM25EX4 51/65 | ||
| Donryuga Kakeideria / Tanegashima Spark■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack unless you have a Psychic Creature or Duelmate Creature. | Light | 1 | 1000 | CreatureMecha Del Sol/Shinobi | DM25EX4 52/65 | |
| Protection Teleport Hole■ Put the top card of your deck into your shield zone as a shield. ■ Dimension-Jump Summon 2 (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Light | 2 | Spell | DM25EX4 53/65 | ||
| Matrix, Flash of Kicking Rhyme / Thorough Precedent■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, draw 2 cards. | Water | 6 | 5000 | CreatureMagic Outrage | DM25EX4 54/65 | |
| Pulsar, Rightful Lone Shot■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and put it into its owner's Hyperspatial Zone. Its owner draws a card. | Water | 4 | 4000 | CreatureMagic Outrage | DM25EX4 55/65 | |
| Spiral Teleport Hole■ You may choose 1 of your opponent's creatures and return it to its owner's hand. ■ Dimension-Jump Summon 2 (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Water | 2 | Spell | DM25EX4 56/65 | ||
| Busou & Borg, Oni Puppet / Hee-Haw Boost■ When a creature enters the battle zone from your Hyperspatial Zone, you may put this creature from your graveyard into the battle zone. | Darkness | 3 | 3000 | CreatureDeath Puppet/Hunter/Alien | DM25EX4 57/65 | |
| Retreat of Wisdom■ {GS} G-Strike (When you put this card into your hand from your shield zone, you may reveal it and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from their cards sharing a civilization with that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 3 | Spell | DM25EX4 58/65 | ||
| Ghost Teleport Hole■ Your opponent chooses 1 card in their hand and discards it. ■ Dimension-Jump Summon 2 (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Darkness | 2 | Spell | DM25EX4 59/65 | ||
| Bolshack Deny Hero / Super Lovely Time■ While attacking, this creature gets +1000 power for each fire card in your Hyperspatial Zone. ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) | Fire | 6 | 6000+ | CreatureArmored Dragon/Hunter | DM25EX4 60/65 | |
| Wonderful Arm Rhyme Reloaded■ When this creature enters the battle zone, if you have no fire creatures in your Hyperspatial Zone, put this creature into your Hyperspatial Zone. | Fire | 1 | 1000 | CreatureMagic Outrage | DM25EX4 61/65 | |
| Tornado Teleport Hole■ Choose 1 of your opponent's creatures with power 4000 or less and destroy it. ■ Dimension-Jump Summon 2 (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Fire | 2 | Spell | DM25EX4 62/65 | ||
| Digger Superhuman / Scoop Trap■ Whenever this creature attacks, you may choose 1 of your Twinpact creatures. If the cost of that card's spell side is equal to or less than the number of cards in your mana zone, you may cast it without paying its cost, leaving it in the battle zone. | Nature | 3 | 3000 | CreatureGiant/Beast Folk/Hunter | DM25EX4 63/65 | |
| Dimension Crown Purinpurin■ When this creature enters the battle zone, look at the top card of your deck. If it's a creature, a Duelist, or a card with 'Hole' in its name, you may reveal it and put it into your hand. | Nature | 2 | 1000 | CreatureHunter/Alien | DM25EX4 64/65 | |
| Ashidake Teleport Hole■ You may put 1 card from your hand into your mana zone. ■ Dimension-Jump Summon 2 (You may summon 1 creature with cost 2 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Nature | 2 | Spell | DM25EX4 65/65 | ||
| Nike, Golden River Blade■ Blocker ■ When this creature becomes tapped, you may put 1 card from your hand into your shield zone as a shield. ■ Awaken: At the end of each turn, if 2 or more cards were put into your shield zone that turn, flip this creature to its next-higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 4 | 4500 | Psychic CreatureOutrage MAX | DM25EX4 PR1/PR5 | |
| Robbie, Super Philosophic Runner■ This creature can't be chosen by your opponent by spells. ■ Whenever this creature attacks, you may draw 2 cards. If you do, discard 1 card from your hand. ■ Awaken: When you draw your 4th card in a turn, flip this creature to its next-higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water | 4 | 3000 | Psychic CreatureOutrage MAX | DM25EX4 PR2/PR5 | |
| Butan, Pig-Burial Spear■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Whenever this creature attacks, you may choose 1 card in your opponent's hand without looking and make them discard it. ■ Awaken: When your opponent discards their 2nd card from their hand in a turn, flip this creature to its next-higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Darkness | 4 | 4000 | Psychic CreatureOutrage MAX | DM25EX4 PR3/PR5 | |
| Katsudon, Victory Boss Dragon■ Whenever this creature attacks, choose 1 of your opponent's creatures with power 5000 or less or with 'Blocker' and destroy it. ■ Awaken: When another creature of yours enters the battle zone, if you have 3 or more creatures, flip this creature to its next-higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Fire | 4 | 4000 | Psychic CreatureOutrage MAX | DM25EX4 PR4/PR5 | |
| Goromaru, Conquering Sound Beast■ Whenever this creature attacks, you may choose 1 of your opponent's Elements with cost 4 or less and put it into its owner's mana zone. ■ Once each turn, you may reduce the summoning cost of your creatures with cost 6 or more by 1. However, the cost can't become 0 or less. ■ Awaken: At the end of your turn, if you summoned a non-Psychic creature with cost 6 or more this turn, flip this creature to its next-higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Nature | 4 | 5000 | Psychic CreatureOutrage MAX | DM25EX4 PR5/PR5 | |
| Light Dream Dragon Fiona Forest■ Blocker ■ When this creature enters the battle zone, or at the start of your turn, you may draw a card. Then you may put 1 creature with cost 3 or less from your hand into the battle zone. ■ For each other creature you have, your opponent's cost to cast spells is 1 higher. | Light | 5 | 5000 | CreatureMecha Del Sol/Dreammate Dragon | DM25EX4 S1/S15 | |
| Meteor Reversal Strike■ Reversal Strike [WW04]: When a creature attacks you, if you haven't used 'Reversal Strike' during that attack, you may cast this spell from your hand without paying its cost. If you do, at the start of your next turn, pay [WW04]. If you can't, you lose the game. ■ Choose 1 of your opponent's creatures and return it to its owner's hand. You may put 1 water creature with cost equal to or less than that creature from your Hyperspatial Zone into the battle zone. | Water | 6 | Spell | DM25EX4 S2/S15 | ||
| Skull Demon Castle, Skull of the Overlord■ When this Tamaseed enters the battle zone, put 7 seals on it. ■ While it has a seal, this Tamaseed can't leave the battle zone. ■ At the start of your turn, put 1 of this Tamaseed's seals into the graveyard. ■ When all of this Tamaseed's seals are removed, destroy this Tamaseed, then put 1 darkness creature from your graveyard into the battle zone. | Darkness | 1 | Tamaseed | DM25EX4 S3/S15 | ||
| Roaring Leap Teleport Zone■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. ■ Invasion: Fire Command ■ W-Breaker ■ When this creature enters the battle zone, your opponent puts all of their creatures with the greatest power into their Hyperspatial Zone. ■ Once each turn, when a card is put into your opponent's Hyperspatial Zone, use Dimension-Jump Summon 4. (You may summon 1 creature with cost 4 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Fire | 6 | 11000 | NEO CreatureSonic Command/S-Rank Invader | DM25EX4 S4/S15 | |
| Jingi Super Blade■ G-NEO Evolution: You may put this on 1 light, fire, or nature creature. ■ Mach Fighter ■ W-Breaker ■ At the start of your opponent's turn, put the top card of your deck into your mana zone. ■ Each turn, the first time an opponent's creature attacks, if able, it attacks a creature. ■ Once each turn, when an opponent's creature attacks, you may put 1 creature with cost lower than it from your mana zone into the battle zone. | Nature | 6 | 8000 | G-NEO CreatureGiant/Beast Folk/Hunter | DM25EX4 S5/S15 | |
| Spacetime Stagnation Steiwal■ When this creature enters the battle zone, choose 1 of your opponent's Elements with cost 3 or less and either turn it into a shield or destroy it. ■ Awaken: When a card leaves your shield zone, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light/Darkness | 4 | 3500 | Psychic CreatureMechastation/Angel Command/Demon Command | DM25EX4 S6/S15 | |
| Spacetime Bond Master Lupia■ Once each turn, you may reduce the cost of using your Fire Bird or Dragon creatures or spells by 2. However, the cost can't become 0 or less. ■ Awaken: When another creature of yours enters the battle zone, if you have 3 or more Fire Bird or Dragon creatures in total, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light/Fire | 4 | 3000 | Psychic CreatureFire Bird | DM25EX4 S7/S15 | |
| Poisson, Sword-Will Cat■ {GS} G-Strike ■ Blocker ■ Once each turn, when a creature of yours enters the battle zone, you may put 1 light or nature creature with cost equal to or less than that creature from your hand or Hyperspatial Zone into the battle zone. | Light/Nature | 4 | 4000 | CreatureDreammate | DM25EX4 S8/S15 | |
| Onsen Garows, Game-Magic Hot Spring!■ When this creature enters the battle zone, draw a card, then discard 1 card from your hand. You may choose 1 of your opponent's creatures with cost lower than the discarded card and destroy it. ■ Awaken: When a creature of yours breaks a shield, if you have broken 2 or more of your opponent's shields this turn, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water/Fire | 4 | 3000 | Psychic CreatureCyber Command/Flame Command/Game Command/Alien | DM25EX4 S9/S15 | |
| Dimaijin, Game-Magic Dragon Tiger■ Revolution Change: Magic with cost 5 or more (When your Magic creature with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ W-Breaker ■ When this creature enters the battle zone, you may cast 1 spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of into the graveyard. ■ Once each turn, when you cast a spell, you may use Dimension-Jump Summon 6. (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) | Water/Fire | 7 | 11000 | CreatureMagic Dragon/Game Command | DM25EX4 S10/S15 | |
| Morning ABYFLHA Kaiser■ Once each turn, when a creature enters the battle zone, you may draw a card. ■ Awaken: When a card is put into your mana zone, if you have 6 or more cards in your mana zone, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Water/Nature | 4 | 4000 | Psychic CreatureKing Command Dragon/Alien | DM25EX4 S11/S15 | |
| Thousand-Ryo Wrestler, Tadaku's Mud Elegance■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. ■ During your turn, the first time your opponent discards a card from their hand, you may put the top card of your deck into your mana zone. ■ Awaken: When you summon a creature with cost 6 or more from your hand, flip this creature to its higher-cost side. ■ (At the start of the game, do not include Psychic Creatures in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Darkness/Nature | 4 | 2000 | Psychic CreatureDemon Command/Giant/Alien | DM25EX4 S12/S15 | |
| Oni Shura and the Dimension-Jump Decision■ When you cast this spell, you may put 1 card from your hand into your Hyperspatial Zone. If you do, this spell costs 2 less to cast. ■ Choose 2 of the following. You may choose the same one more than once. > Choose 1 of your opponent's Elements and put it into its owner's Hyperspatial Zone. > Dimension-Jump Summon 6 (You may summon 1 creature with cost 6 or less, all of whose civilizations are in your mana zone, from your Hyperspatial Zone as if you had paid its cost.) > This turn, give 1 of your creatures 'Speed Attacker', and it can't be blocked. At the end of this turn, untap that creature. | Light/Water/Fire | 7 | Spell | DM25EX4 S13/S15 | ||
| Greatful Futoileg, Deathfate Connection■ EX Life (When you put this creature into the battle zone, put the top card of your deck into your shield zone as a shield. When this creature would leave the battle zone, put that shield into the graveyard instead.) ■ Blocker ■ T-Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures and put it into its owner's Hyperspatial Zone. ■ Your opponent's creatures that enter the battle zone without tapping cards in your opponent's mana zone enter tapped. | Light/Darkness/Nature | 9 | 12000 | CreatureDispector/Demon Command/Gaia Command | DM25EX4 S14/S15 | |
| Ryusei Shadow, Shadow Flame■ When this creature would be discarded from your hand by an opponent's Element ability or spell, put it into the battle zone instead of the graveyard. ■ Speed Attacker ■ W-Breaker ■ When this creature enters the battle zone, choose 1 of the following. > This turn, all your opponent's creatures get -3000 power. (Creatures with power 0 or less are destroyed.) > Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Darkness/Fire/Nature | 5 | 6000 | CreatureRed Command Dragon/Demon Command/Hunter | DM25EX4 S15/S15 | |
| Heaven's Heaven, Justice of Celestial Prison■ At the end of your turn, you may put 1 light creature with 'Blocker' from your hand into the battle zone. ■ Your opponent's cost to cast non-light spells is 1 higher. ■ Dragon Release: At the start of your turn, if you have 3 or more creatures with 'Blocker', flip this Dragheart to its creature side. | Light | 5 | Dragheart Fortress | DM25EX4 SP1/SP5 | ||
| Evidence, Truth Gun■ When this Dragheart enters the battle zone, or whenever a creature equipped with it attacks, you may draw a card. ■ Dragon Release: At the end of your turn, if you used 3 or more water creatures or spells in total this turn, flip this Dragheart to its creature side. | Water | 4 | Dragheart Weapon | DM25EX4 SP2/SP5 | ||
| Go-to-Hell, Annihilating Blade■ When this Dragheart enters the battle zone, or whenever a creature equipped with it attacks, you may put 1 Funky Nightmare creature with cost 5 or less from your graveyard into the battle zone. ■ Dragon Release: At the end of your turn, you may flip this Dragheart to its creature side. If you do, destroy 4 of your creatures. | Darkness | 4 | Dragheart Weapon | DM25EX4 SP3/SP5 | ||
| Explosive Silver King Sword, Batgai Jinto■ The creature equipped with this gets 'Speed Attacker'. ■ Whenever a creature equipped with this attacks, you may reveal the top card of your deck. If it's a non-evolution Dragon, put it into the battle zone. Otherwise, put it on the bottom of your deck. ■ Dragon Release: During your turn, when a Dragon of yours enters the battle zone, if it isn't the first Dragon of yours to enter the battle zone this turn, you may flip this Dragheart to its creature side. | Fire | 5 | Dragheart Weapon | DM25EX4 SP4/SP5 | ||
| Evil Emperor Axe, Dead Axe■ The creature equipped with this gets 'Mach Fighter' and its power is doubled. ■ When a creature equipped with this wins a battle, you may put 1 non-creature Element that shares a civilization with the defeated creature from your Hyperspatial Zone into the battle zone. If you put a Weapon this way, equip it to the creature equipped with this. ■ Dragon Release: At the end of your turn, if the total cost of your Draghearts is 20 or more, you may flip this Dragheart to its creature side. | Nature | 4 | Dragheart Weapon | DM25EX4 SP5/SP5 | ||
| Stein, Silent Guardian■ Duelist: ■ Stein (Once each turn, you may use 1 Duelmate card with Stein in its race and cost equal to or less than the number of cards in your mana zone from your Hyperspatial Zone without paying its cost.) ■ Duelist Link: ■ Stein (If you have 3 Duelmate cards with different names that have Stein in their race in the battle zone, flip each of them over and link them together.) | Light | 2 | DuelistMecha Starnoid/Unknown | DM25EX4 SPR1/SPR20 | ||
| Vanquish, Strategic Artist■ Duelist: ■ Vanquish (Once each turn, you may use 1 Duelmate card with Vanquish in its race and cost equal to or less than the number of cards in your mana zone from your Hyperspatial Zone without paying its cost.) ■ Duelist Link: ■ Vanquish (If you have 3 Duelmate cards with different names that have Vanquish in their race in the battle zone, flip each of them over and link them together.) | Water | 2 | DuelistMagic Starnoid | DM25EX4 SPR2/SPR20 | ||
| Kisaragi, Overlord's Privileged Ambassador■ Duelist: ■ Kisaragi (Once each turn, you may use 1 Duelmate card with Kisaragi in its race and cost equal to or less than the number of cards in your mana zone from your Hyperspatial Zone without paying its cost.) ■ Duelist Link: ■ Kisaragi (If you have 3 Duelmate cards with different names that have Kisaragi in their race in the battle zone, flip each of them over and link them together.) | Darkness | 3 | DuelistDark Lord/Death Puppet | DM25EX4 SPR3/SPR20 | ||
| Miroku, Master of Magic Tools■ Duelist: ■ Miroku (Once each turn, you may use 1 Duelmate card with Miroku in its race and cost equal to or less than the number of cards in your mana zone from your Hyperspatial Zone without paying its cost.) ■ Duelist Link: ■ Miroku (If you have 3 Duelmate cards with different names that have Miroku in their race in the battle zone, flip each of them over and link them together.) | Fire | 2 | DuelistStarnoid/Machine Eater | DM25EX4 SPR4/SPR20 | ||
| Fiona, Mother of the Sanctuary■ Duelist: ■ Fiona (Once each turn, you may use 1 Duelmate card with Fiona in its race and cost equal to or less than the number of cards in your mana zone from your Hyperspatial Zone without paying its cost.) ■ Duelist Link: ■ Fiona (If you have 3 Duelmate cards with different names that have Fiona in their race in the battle zone, flip each of them over and link them together.) | Nature | 3 | DuelistGiant Earthnoid | DM25EX4 SPR5/SPR20 | ||
| Magao■ Blocker ■ When this creature enters the battle zone, until the start of your next turn this creature can't be chosen by your opponent. ■ (At the start of the game, do not include Duelmate cards in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 2 | 2500 | Duelmate CreatureMechastation/Tristone/Shutain | DM25EX4 SPR6/SPR20 | |
| 'Restarting a Finished Story Is Futile'■ Tap all your opponent's creatures. ■ After casting this spell, put it under 1 of your Stein, Silent Guardian instead of into the graveyard. ■ (At the start of the game, do not include Duelmate cards in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 4 | Duelmate SpellMechastation Word/Shutain | DM25EX4 SPR7/SPR20 | ||
| 'Become a Being That Is Merely Quietly Told'■ Reveal the top 5 cards of your deck. Put 1 Mecha card or Shinobi card among them into your hand, and put the rest on the bottom of your deck in any order. ■ After casting this spell, put it under 1 of your Stein, Silent Guardian instead of into the graveyard. ■ (At the start of the game, do not include Duelmate cards in your deck; put them in your own Hyperspatial Zone, and if one would go to a zone other than the battle zone, return it there.) | Light | 3 | Duelmate SpellMechastation Word/Shutain | DM25EX4 SPR8/SPR20 | ||
| Ladertokin, Magic Art Footsoldier■ Whenever this creature attacks, draw a card. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Water | 2 | 1000 | Duelmate CreatureMagic Liquid People/Bankishu | DM25EX4 SPR9/SPR20 | |
| ♪Gaining Knowledge, This Dislike, Starved For It■ Look at the top 3 cards of your deck. Put 1 of them into your hand and the rest into your graveyard. ■ After you cast this spell, put it under 1 of your Banquish, Strategy Artist instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Water | 4 | Duelmate SpellMagic Song/Bankishu | DM25EX4 SPR10/SPR20 | ||
| ♪Twilight of Beauty, Compelled Punishment■ Choose 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. ■ After you cast this spell, put it under 1 of your Banquish, Strategy Artist instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Water | 3 | Duelmate SpellMagic Song/Bankishu | DM25EX4 SPR11/SPR20 | ||
| Zenar-kun, Overlord Puppet■ Blocker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Darkness | 3 | 3000 | Duelmate CreatureDeath Puppet/Kisaragi | DM25EX4 SPR12/SPR20 | |
| "My Right Eye Is the Eye of Ruin, Zena (Ф▽<)"■ Put up to the top 5 cards of your deck into your graveyard. Then choose 1 of your opponent's creatures. This turn, that creature gets -1000 power for each card in your graveyard. ■ After you cast this spell, put it under 1 of your Kisaragi, Overlord's Privileged Ambassador instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Darkness | 5 | Duelmate SpellDeath Puppet Word/Kisaragi | DM25EX4 SPR13/SPR20 | ||
| "My Left Eye Is the Eye of Confusion, Zena (>▽Ф)"■ Look at your opponent's hand, choose 1 card, and have them discard it. ■ After you cast this spell, put it under 1 of your Kisaragi, Overlord's Privileged Ambassador instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Darkness | 4 | Duelmate SpellDeath Puppet Word/Kisaragi | DM25EX4 SPR14/SPR20 | ||
| 1000KAI-Nyorai Type 3■ Speed Attacker ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 3 | 1000 | Duelmate CreatureMachine Eater/Techno Samurai/Miroku | DM25EX4 SPR15/SPR20 | |
| "Experiment Failed, Oh Well"■ Choose one: ▶ Choose 1 of your opponent's creatures with power 6000 or less and destroy it. ▶ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ After you cast this spell, put it under 1 of your Miroku, Master of Magic Tools instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 4 | Duelmate SpellMachine Eater Word/Miroku | DM25EX4 SPR16/SPR20 | ||
| "Maybe I'm a Genius After All!?"■ Discard 1 card from your hand. Then draw a card. ■ After you cast this spell, put it under 1 of your Miroku, Master of Magic Tools instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 2 | Duelmate SpellMachine Eater Word/Miroku | DM25EX4 SPR17/SPR20 | ||
| Fiona, Horn of Armored Love■ At the end of your turn, you may return a card from your mana zone to your hand. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Nature | 4 | 5000 | Duelmate CreatureGiant Horn Beast/Fiona | DM25EX4 SPR18/SPR20 | |
| Return to the Wild■ Put up to the top 3 cards of your deck into your mana zone tapped. ■ After you cast this spell, put it under 1 of your Fiona, Great Mother of the Sanctuary instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Nature | 6 | Duelmate SpellGiant Skill/Fiona | DM25EX4 SPR19/SPR20 | ||
| Mother Life■ Put the top card of your deck into your mana zone tapped. ■ After you cast this spell, put it under 1 of your Fiona, Great Mother of the Sanctuary instead of into your graveyard. ■ (At the start of the game, Duelmate cards are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Nature | 3 | Duelmate SpellGiant Skill/Fiona | DM25EX4 SPR20/SPR20 | ||
| Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole■ During your opponent's turn, when one of your opponent's creatures enters the battle zone without paying its cost, you may return that creature to its owner's hand. | Water | 3 | 3000 | CreatureLiquid People/Hunter | DM25EX4 T1/T30 | |
| Amaterasu, Blue Wolves Temporal Foundation■ When this creature enters the battle zone, you may choose one: ▶ Put 1 element with cost 4 or less from your hyperspatial zone into the battle zone. If it's a Weapon, equip it to this creature. ▶ Cast 1 spell with cost 4 or less from your hyperspatial zone without paying its cost. | Water | 6 | 5000 | CreatureKnight/Samurai/Origin | DM25EX4 T2/T30 | |
| The 13th Plan■ You start the game with 5 more cards in your deck. | Water | Rule Plus | DM25EX4 T3/T30 | |||
| Dolmageddon Area, D of Final Severance■ Give "Slayer" to all your Commands. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, summon 1 dark or fire Command creature with cost 6 or less from your graveyard or hyperspatial zone without paying its cost. | Darkness | 4 | D2 Field | DM25EX4 T4/T30 | ||
| Zero Kaiser■ W-Breaker ■ When one of your Fire Birds is destroyed, your opponent chooses 1 of their shields. This creature breaks that shield. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | DM25EX4 T5/T30 | |
| "Let's Turn This Around!!!"■ G-Zero: If your opponent has 4 or more shields than you, you may cast this spell without paying its cost. ■ Put 1 fire creature with cost 7 or less from your hyperspatial zone into the battle zone. That creature breaks 1 of your opponent's shields. | Fire | 7 | Spell | DM25EX4 T6/T30 | ||
| Royal Alien ~Mother of Intense Performance~■ Pandora Shift: Instead of paying the cost to execute this card, you may pay [lw02] to put this card into your hyperspatial zone. ■ Blocker ■ You may summon this creature from your hyperspatial zone. ■ When this creature enters the battle zone or when this card is put into your hyperspatial zone, reveal the top 3 cards of your deck. Put all Alien cards and Hunter cards among them into your hand and put the rest on the bottom of your deck in any order. | Light/Water | 4 | 5000 | CreatureAlien | DM25EX4 T7/T30 | |
| Hyperspatial Guard Hole■ Choose 1 non-evolution creature and turn it into a shield. ■ Put 1 light or darkness Command Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. | Light/Darkness | 7 | Spell | DM25EX4 T8/T30 | ||
| STARSCREAM -ALT MODE-■ Speed Attacker ■ Whenever this creature attacks, do a Gachinko Judge with your opponent. If you win, flip this creature to its STARSCREAM -BOT MODE- side. (Gachinko Judge: You and your opponent each reveal the top card of your own deck and put it on the bottom. If the cost of that card is equal to or greater than your opponent's, you win.) | Darkness/Fire | 4 | 4000 | Psychic CreatureSonic Command/Alien | DM25EX4 T9/T30 | |
| Royal Alien ~Father of Passionate Performance~■ Pandora Shift: Instead of paying the cost to execute this card, you may pay [df03] to put this card into your hyperspatial zone. ■ You may summon this creature from your hyperspatial zone. ■ W-Breaker ■ When this creature enters the battle zone or when this card is put into your hyperspatial zone, put 1 Alien element with cost 4 or less from your hyperspatial zone into the battle zone. ■ Give "Speed Attacker" and "Slayer" to your other Aliens. | Darkness/Fire | 5 | 6000 | CreatureAlien | DM25EX4 T10/T30 | |
| Cebu Algol, Electro-Vanguard■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, put 1 light, water, or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. | Water | 5 | 2000 | CreatureEarth Eater/Cyber Lord/Alien | DM25EX4 T11/T30 | |
| Hyperspatial Pandora Hole■ {GS} G-Strike (When you put this card from your shield zone into your hand, you may reveal it and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ Put 1 element with cost 5 or less from your hyperspatial zone into the battle zone. If it's a Weapon, equip it to one of your creatures. | Water | 6 | Spell | DM25EX4 T12/T30 | ||
| Batrevenge, Passion Dragon■ Revenge Chance: At the end of each turn, if one of your opponent's creatures entered the battle zone from the hyperspatial zone that turn, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. Have that creature battle this creature. ■ This creature gets +2000 power during battle. | Fire | 6 | 5000+ | CreatureGaial Command Dragon | DM25EX4 T13/T30 | |
| Come On Pippi■ When this creature enters the battle zone, choose one: ▶ Put up to 2 Fire Bird Psychic Creatures with cost 3 or less from your hyperspatial zone into the battle zone. ▶ Put 1 fire Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. | Fire | 5 | 1000 | CreatureFire Bird/Hunter | DM25EX4 T14/T30 | |
| Hyperspatial Shooting Hole■ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Put 1 fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. | Fire | 5 | Spell | DM25EX4 T15/T30 | ||
| The Big Boss Kiryuin Jin / "What's an Unknown Worth Anyway!"■ Mach Fighter ■ W-Breaker ■ When this creature wins a battle, put 1 nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. | Nature | 7 | 9000 | CreatureBeast Folk/Hunter | DM25EX4 T16/T30 | |
| Apache Urara, the Victorious■ When this creature enters the battle zone or is destroyed, choose 1 card in your opponent's hand without looking and reveal it. Put 1 Hunter Psychic Creature with cost 8 or less that has the same civilization as that card from your hyperspatial zone into the battle zone. | Darkness/Fire | 6 | 3000 | CreatureMelt Warrior/Dark Lord/Hunter | DM25EX4 T17/T30 | |
| Hyperspatial Basara Hole■ If you have a darkness or fire Command and this spell is in your shield zone, this spell gains "Shield Trigger." ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. Sealed creatures are ignored.) ■ Put 1 darkness or fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. | Darkness/Fire | 6 | Spell | DM25EX4 T18/T30 | ||
| Miraclus Z, Summit Elemental■ You may summon this creature from your hyperspatial zone. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ At the end of your turn, untap this creature. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Light/Water/Darkness | 5 | 5000 | Psychic CreatureAngel Command Dragon | DM25EX4 T19/T30 | |
| Ville de Terra, Summit Dragon King■ You may summon this creature from your hyperspatial zone. ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ W-Breaker (This creature breaks 2 shields.) ■ GP Awakening Link: When you have your Miraclus Z, Summit Elemental and Cycrita, Summit Dragment, flip this creature and link it with one of each of them. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Light/Fire/Nature | 5 | 6000 | Psychic CreatureKing Command Dragon | DM25EX4 T20/T30 | |
| Cycrita, Summit Dragment■ You may summon this creature from your hyperspatial zone. ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent or attacked.) ■ Whenever this creature attacks, your opponent chooses 1 card in their hand and discards it. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Water/Darkness/Fire | 5 | 5000 | Psychic CreatureCrystal Command Dragon | DM25EX4 T21/T30 | |
| Pandora's Memory■ Draw 3 cards, then put 1 card from your hand into your hyperspatial zone. | Water | 3 | Spell | DM25EX4 T22/T30 | ||
| The Red, Lightning Sonic / Hyperspatial Kill Hole■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Invader | DM25EX4 T23/T30 | |
| Ukon Pippi■ All your Dragons get +2000 power. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 3 | 1000 | Psychic CreatureFire Bird/Hunter | DM25EX4 T24/T30 | |
| Sakon Pippi■ Awakening Link: At the start of your turn, if you have your Forever Kaiser, the Meteor and Ukon Pippi, flip this creature and link it with one of each of them. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 2 | 3000 | Psychic CreatureFire Bird/Hunter | DM25EX4 T25/T30 | |
| Gachinko Pippi■ Awakening Link: At the start of your turn, if you have your Zero Kaiser, flip this creature and link it with that creature. ■ While this creature is tapped, when an opponent's creature attacks, it attacks this creature if able. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Fire | 2 | 1000 | Psychic CreatureFire Bird/Hunter | DM25EX4 T26/T30 | |
| Geo Baribari Miranda■ When this creature enters the battle zone, put a light, fire, or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Nature | 5 | 2000 | CreatureBeast Folk/Alien | DM25EX4 T27/T30 | |
| Hyperspatial Energy Hole / Hyperspatial Surprise Hole■ Draw a card. ■ Put 1 water Psychic Creature with cost 7 or less, or any number of Psychic Creatures whose total cost is 5 or less, from your hyperspatial zone into the battle zone. | Water | 5 | Spell | DM25EX4 T28/T30 | ||
| Prin Prin, the Victorious■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ V Awakening Link: When you have your Gaial Kaiser, the Victorious and Ryusei Kaiser, the Victorious, flip this creature and link it with one of each of them. ■ (At the start of the game, Psychic Creatures are not included in your deck; place them in your hyperspatial zone, and if they go to a zone other than the battle zone, return them there.) | Light/Water/Nature | 5 | 4000 | Psychic CreatureHunter/Alien | DM25EX4 T29/T30 | |
| Hyperspatial Ryusei Hole■ Put 1 water, fire, or nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ Choose one: ▶ Draw a card. ▶ Choose 1 of your opponent's creatures with power 3000 or less and destroy it. ▶ Put the top card of your deck into your mana zone. | Water/Fire/Nature | 5 | Spell | DM25EX4 T30/T30 | ||
| Forever Kaiser, the Meteor■ Your opponent's Psychic Creatures can't attack players. ■ W-Breaker | Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | DM25EX4 TR1/TR21 | |
| Ryusei Kaiser, the Victorious■ W-Breaker ■ Your opponent's cards are put into the mana zone tapped. | Water/Darkness/Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | DM25EX4 TR2/TR21 | |
| Victory Gaial Kaiser■ Speed Attacker ■ When this creature enters the battle zone, it can attack untapped creatures that turn. (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Darkness/Fire/Nature | 7 | 5000 | Psychic CreatureRed Command Dragon/Hunter | DM25EX4 TR3/TR21 | |
| Forbidden ~Sealed X~■ At the start of the game, put this Heartbeat into the battle zone with 6 seals on it. ■ This Heartbeat doesn't leave. ■ Forbidden Release: When all seals on this Heartbeat are removed, flip it to its creature side. | Fire | Forbidden Pulse | DM25EX4 TR4/TR21 | |||
| Redzone Buster, Roaring Awakening■ Evolution: Put on 1 light creature. ■ P Invasion: When one of your light non-Psychic Commands attacks, you may put this creature from your hyperspatial zone on top of it. ■ T-Breaker ■ When this creature enters the battle zone, put 1 card from your hand into your hyperspatial zone, then tap all of your opponent's creatures with the greatest power. They don't untap at the start of your opponent's next turn. | Light | 6 | 12000 | Evolution Psychic CreatureSonic Command/Invader | DM25EX4 TR5/TR21 | |
| Dravita, Temporal Pressure Elemental■ When your opponent casts a spell, you may choose 1 of your opponent's creatures and tap it. ■ When this creature wins a battle, you may untap this creature. ■ Awakening: At the start of your turn, if you have a total of 2 or more Flame Command creatures or creatures with NEX in their name, flip this creature to its higher-cost side. | Light | 7 | 5500 | Psychic CreatureAngel Command | DM25EX4 TR6/TR21 | |
| Red Zone X, Forbidden of Time and Space■ Evolution: Put on 1 darkness creature. ■ P Invasion: When one of your darkness Commands with cost 5 or more that aren't Psychic attacks, you may put this creature from your hyperspatial zone on top of it. ■ W-Breaker ■ When you put this creature on top of a non-evolution creature, discard 1 card from your hand. Then choose 1 of your opponent's creatures. This turn, that creature gets -9000 power. ■ Meteorburn Awakening: At the start of your turn, put all cards under this creature into your graveyard, then flip this creature to its higher-cost side. | Darkness | 8 | 11000 | Evolution Psychic CreatureSonic Command/Invader/Initials X | DM25EX4 TR7/TR21 | |
| Zabi Mira, the Reviving Shaman■ Double Breaker ■ When this creature enters the battle zone, destroy any number of your other creatures. For each creature destroyed this way, you may put a Psychic creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic creatures are not included in your deck but placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 8 | 9000 | CreatureDemon Command/Alien | DM25EX4 TR8/TR21 | |
| Storm G Double Cross, Hyperspatial■ Super Infinite Evolution: Put on 1 or more Psychic Creatures whose total cost is 20 or more. ■ When one of your Psychic Creatures enters the battle zone or awakens, you may put this creature from your hyperspatial zone into the battle zone. ■ Q-Breaker ■ Meteorburn Awakening: At the start of your turn, put all cards under this creature into your graveyard, then flip this creature to its higher-cost side. | Fire | 20 | 24000 | Evolution Psychic CreatureArmored Dragon/Flame Command/Samurai | DM25EX4 TR9/TR21 | |
| Bolberg Dragon Ruler Dragon■ Speed Attacker ■ T-Breaker ■ When this creature enters the battle zone, you may put any number of Cross Gears with different names from your hand or hyperspatial zone into the battle zone. ■ You may cross your Cross Gears onto this creature without paying their cost. | Fire | 10 | 14000 | CreatureArmored Dragon/Samurai/Draguner | DM25EX4 TR10/TR21 | |
| Codemoon Interstellar■ Blocker ■ Just Diver ■ W-Breaker ■ When this creature enters the battle zone, you may cast 1 water or darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after you cast it, put it into your hyperspatial zone instead of into your graveyard. ■ Whenever this creature attacks, you may cast 1 spell from your hyperspatial zone without paying its cost. If you do, after you cast it, put it on the bottom of your deck instead of into your graveyard. | Water/Darkness | 7 | 9000 | CreatureCyber Moon Command/Unknown | DM25EX4 TR11/TR21 | |
| Pandora Royals■ Pandora Shift: Instead of paying the cost to execute this card, you may pay [wf02] to put this card into your hyperspatial zone. ■ You may summon this creature from your hyperspatial zone. ■ Speed Attacker ■ W-Breaker ■ When this creature enters the battle zone or when this card is put into your hyperspatial zone, draw 2 cards, then discard 1 card from your hand. | Water/Fire | 4 | 6000 | CreatureAlien/Hunter/King Command | DM25EX4 TR12/TR21 | |
| Black X, Heartbeat of Spacetime■ Blocker ■ W-Breaker ■ This creature can't be chosen by your opponent by creature abilities or spells with cost 5 or less. ■ At the start of your turn, if your opponent has any seals, flip this creature to its higher-cost side. | Darkness/Fire | 9 | 9999 | Psychic CreatureForbidden Sonic Command/Initials X | DM25EX4 TR13/TR21 | |
| Prin Prin, Princess Rush■ Speed Attacker ■ Mach Fighter ■ W-Breaker ■ When this creature enters the battle zone or wins a battle, put 1 Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. ■ At the start of your turn, if the total cost of your Psychic Creatures is 100 or more, you win the game. | Water/Fire/Nature | 9 | 11000 | CreatureRed Command Dragon/Hunter/Alien | DM25EX4 TR14/TR21 | |
| Diabolos Zeta, Temporal Ruler■ [E Souls] ■ Blocker ■ This creature can't attack. ■ This creature can't be chosen by your opponent by their creatures' abilities. ■ Awakening: At the start of your turn, you may choose 3 of your cards from the battle zone or mana zone, add them to your deck, and shuffle it. If you do, flip this creature to its higher-cost side. | Light/Water/Darkness/Fire/Nature | 10 | 9000 | Psychic CreatureWorld Command | DM25EX4 TR15/TR21 | |
| Zabi Epsilon, Lord of Demons■ Evolution: Put on 1 water or fire creature. ■ W-Breaker ■ When this creature enters the battle zone, put 1 water, darkness, or fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. | Darkness | 6 | 8000 | Evolution CreatureDemon Command/Alien | DM25EX4 TR16/TR21 | |
| Dimension Bajura's Soul■ Cross Gear ■ The creature this is crossed onto gets +2000 power and breaks 1 additional shield. ■ Whenever the creature this is crossed onto attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. | Fire | 5 | Psychic Cross Gear | DM25EX4 TR17/TR21 | ||
| Mzalmi=Bugo First, Connected Summit■ EX Life ■ Blocker ■ W-Breaker ■ When this creature enters the battle zone, you may put 1 element with cost 6 or less from your hyperspatial zone into the battle zone. If you do, you may put the top 5 cards of your deck face down under this creature's "EX Life" shield. ■ Cards in your mana zone have all civilizations. | Light/Nature | 9 | 11000 | CreatureDispector/Angel Command/Beast Folk Go/Draguner | DM25EX4 TR18/TR21 | |
| Prin, Saiko Princess■ Speed Attacker ■ Just Diver ■ At the start of your turn, you may put this creature into your hyperspatial zone. If you do, put 1 Alien creature that isn't Prin, Saiko Princess from your hyperspatial zone into the battle zone. | Water/Fire | 4 | 4000 | CreatureKing Command/Hunter/Alien | DM25EX4 TR19/TR21 | |
| Muroku, Combat Genius■ Just Diver ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with cost 3 or less and destroy it. ■ You may execute a card from your hyperspatial zone. If you put a Weapon into the battle zone this way, equip it to this creature. (Pay its cost.) | Light/Water/Fire | 4 | 4000 | CreatureStarnoid/Draguner | DM25EX4 TR20/TR21 | |
| Captivating Royal Alien■ Pandora Shift: Instead of paying the cost to execute this card, you may pay [cc01] to put this card into your hyperspatial zone. ■ When one of your Aliens enters the battle zone, you may put this creature from your hyperspatial zone into the battle zone. ■ Evolution V: Put on 2 stacked Alien creatures. ■ T-Breaker ■ Whenever this creature attacks, you may put any number of Alien cards from your hand into your hyperspatial zone. Draw a card for each Alien card put this way, then this creature breaks that many of your opponent's shields. | Light/Water/Darkness/Fire | ∞ | 12000 | Evolution CreatureAlien | DM25EX4 TR21/TR21 |