DM26-RP1

Garde of Bolmeteus — Complete Card Catalog
ENTHMS

Garde of Bolmeteus

1 Pack: 5 cards  |  1 Box: 30 packs  |  Release: Apr 11, 2026  |  SRP: ¥200/pack

Dream Rare (1 cards)
Bolmeteus Reverse Dragon, Trump Card Dragon
Bolmeteus Reverse Dragon, Trump Card Dragon
Water Cost: 5 Dream Creature
■ Blocker ■ W-Breaker ■ This creature can't be blocked and can't be chosen by your opponent. ■ When this creature enters the battle zone, until the start of your next turn, all of your opponent's creatures can't attack or block. ■ Zet Rush (Whenever a shield leaves, unleash this creature's Hyper Mode until the start of your next turn.) ——Hyper Mode—— Power: 12000 ■ T-Breaker ■ When this creature breaks one of your opponent's shields, instead of adding that shield to their hand, put it on the bottom of their deck. Then each player draws cards equal to the number of shields placed this way.
Over Rare (1 cards)
Heavy Win Metal, Reversal Dragon God
Heavy Win Metal, Reversal Dragon God
Darkness / Fire Cost: 5 Creature
■ When this creature enters or attacks, you may destroy one of your other creatures. If you do, draw a card, then choose one of your opponent's creatures and destroy it. ■ When one of your creatures is destroyed, this creature may break one of your opponent's shields. ■ Zet Rush ——Hyper Mode—— Power: 39000 ■ Blocker ■ World Breaker ■ Your opponent's creatures must attack if able.
Super Rare (11 cards)
Invincible Galaxy, Wisdom W
Invincible Galaxy, Wisdom W
Light Cost: 6 Creature
■ Blocker ■ W-Breaker ■ Shield Force → Your creatures can't leave the battle zone. ■ When this creature attacks or blocks, you may draw a card. Then you may add one of your shields to your hand (that shield's S-Trigger can't be used). Then you may put a card from your hand into your shield zone face-up or face-down.
Chakra Del Fin, Yggdrasil Y
Chakra Del Fin, Yggdrasil Y
Light Cost: 3 Creature
■ When this creature enters, put the top card of your deck into your shield zone. ■ Whenever a card is put into your shield zone, tap one of your opponent's creatures. It doesn't untap at the start of your next turn. ■ Zet Rush ——Hyper Mode—— Power: 7500 ■ Blocker ■ W-Breaker ■ Your opponent can't cast spells that cost 5 or less.
Extreme Kiriko, Xenomorph X
Extreme Kiriko, Xenomorph X
Water Cost: 6 Creature
■ Hand Evolution: Put on top of a Water creature in your hand. ■ T-Breaker ■ When this creature enters, draw 3 cards. Then you may put one element with cost equal to or less than the number of cards in your hand into play from your hand for free.
Admiral Allegre, Strategy S
Admiral Allegre, Strategy S
Water Cost: 2 Creature
■ Blocker ■ Whenever one of your opponent's creatures enters, you may draw a card. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ When this creature attacks, you may put one non-creature card with cost equal to or less than the number of cards in your hand into play from your hand for free.
Bryzejeneraid, Utopia U
Bryzejeneraid, Utopia U
Darkness Cost: 5 Creature
■ If you have 2 or more shields, you may destroy one of your creatures, pay [Darkness(3)], and summon this creature from your graveyard. ■ Blocker ■ W-Breaker ■ When this creature enters, it breaks 2 of your own shields. ■ When one of your creatures is destroyed, untap this creature.
Venom Rumble, Vision V
Venom Rumble, Vision V
Darkness Cost: 4 Creature
■ The first time each turn a card is put into your opponent's graveyard from anywhere, you may draw a card. ■ When this creature attacks, your opponent puts the top card of their deck into their graveyard. ■ Zet Rush ——Hyper Mode—— Power: 8000 ■ W-Breaker ■ Your opponent's cards enter their mana zone tapped and enter the battle zone tapped. ■ When this creature is destroyed, you may put it into play from your graveyard tapped.
Bolshack Möbius, Reversal's Flames
Bolshack Möbius, Reversal's Flames
Fire Cost: 5 Creature
■ Speed Attacker ■ W-Breaker ■ When this creature enters, you may choose one of your opponent's creatures. Battle that creature with this creature. ■ When this creature wins a battle, it may break one of your opponent's shields. ■ Zet Rush ——Hyper Mode—— Power: 12000 ■ T-Breaker ■ When this creature attacks, untap one of your other creatures. ■ When your opponent chooses this creature, it may break 3 of that opponent's shields.
Million Vejita, Tyrant T
Million Vejita, Tyrant T
Nature Cost: 9 Creature
■ You may summon this creature from your mana zone. ■ Mach Fighter ■ Q-Breaker ■ Your opponent's elements can only enter from their hand. ■ Your opponent's elements can only enter by being cast/summoned. ■ When one of your creatures would leave, you may instead put 3 cards from your mana zone into your graveyard.
Dagrajapanican, Rampage R
Dagrajapanican, Rampage R
Nature Cost: 3 Creature
■ When this creature enters, put one of your shields into your mana zone. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ Mach Fighter ■ W-Breaker ■ At the end of this creature's attack, you may put one non-evolution creature from your mana zone with cost less than the number of cards in your mana zone into play.
Romanesque, Jungle J
Romanesque, Jungle J
Light / Nature Cost: 8 Creature
■ Sympathy: Your creatures ■ Mach Fighter ■ T-Breaker ■ When this creature enters, put the top 4 cards of your deck into your mana zone. Then you may return a card from your mana zone to your hand. ■ Give all your creatures Shield Saver.
Nibaiken, Hidden Blade Warring Dragon
Nibaiken, Hidden Blade Warring Dragon
Fire / Water Cost: 6 Creature
■ Blocker ■ Speed Attacker ■ W-Breaker ■ When this creature is discarded from your hand during your opponent's turn, you may put it into play instead of your graveyard. ■ When this creature enters, you may choose one of your opponent's creatures. Battle that creature with this creature. ■ When this creature taps, you may draw 2 cards. If you do, discard a card.
Very Rare (11 cards)
The Lamoon, Evolution Saga
The Lamoon, Evolution Saga
Light Cost: 4 Galaxy Castle
(When a Galaxy Castle is used, it is shielded face-up. When this card leaves your shield zone face-up, put it in your graveyard instead.) ■ When this Galaxy Castle is placed face-up in your shield zone, put the top 2 cards of your deck face-up under this shield. ■ The first time each turn one of your creatures attacks, until the start of your next turn, that creature can't leave. Then draw a card.
The Original, Lunatic God
The Original, Lunatic God
Water Cost: 5 Galaxy Castle
(When a Galaxy Castle is used, it is shielded face-up. When this card leaves your shield zone face-up, put it in your graveyard instead.) ■ When this Galaxy Castle is placed face-up in or leaves your shield zone, you may return any number of your opponent's tapped creatures to their hand. ■ At the end of your turn, you may draw a card. ■ When your opponent chooses a creature, you choose instead.
Benzorse, Puppet Treasure
Benzorse, Puppet Treasure
Darkness Cost: 7 Creature
■ S-Trigger ■ When this creature enters, put up to 3 cards from the top of your deck into your graveyard. For each S-Trigger card put into your graveyard this way, you may choose one of your opponent's creatures and destroy it. ■ Once per turn during your turn, you may summon a creature from your graveyard. (Pay the cost.)
Jet Memotta, Explosive Flame
Jet Memotta, Explosive Flame
Fire Cost: 4 Creature
■ G-Strike ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon one Hyper Beast creature with cost 6 or less from the top of your deck for free.
Bolbalzak "Sword Flash", Alternative A
Bolbalzak "Sword Flash", Alternative A
Fire Cost: 3 Creature
■ Powered Breaker (This creature breaks one additional shield for each 6000 power.) ■ You may put this creature into play tapped. ■ When this creature untaps, double its power this turn. ■ At the end of each of its first attacks per turn, untap this creature. ■ When this creature leaves, you may discard your entire hand. If you do, draw 3 cards.
Overwhelming Leopard Horn
Overwhelming Leopard Horn
Nature Cost: 6 Creature
■ G-Zero: If you have 7 or more creatures, you may summon this creature for free. ■ Mach Fighter ■ Powered Breaker ■ This creature gets +1000 power for each card in your mana zone. ■ If there are 4 or more card types in your mana zone, the mana number of cards in your mana zone becomes 2.
Romanov the 4th, Demonic Eye Gaia
Romanov the 4th, Demonic Eye Gaia
Light / Darkness Cost: 5 Creature
■ Blocker ■ W-Breaker ■ When this creature enters, put up to 3 cards from the top of your deck into your graveyard. Then you may use one non-creature card with cost 4 or less from your graveyard for free. If you cast a spell this way, put it on the bottom of your deck instead of the graveyard. ■ When a card is placed face-up in your shield zone, you may choose one of your opponent's creatures and destroy it.
Shiden's Soul, Champ Armor
Shiden's Soul, Champ Armor
Light / Fire Cost: 3 Cross Gear
■ G-Strike ■ Cross Gear ■ When one of your creatures enters, you may cross this Cross Gear onto it for free. Then your opponent chooses one of their untapped creatures and taps it. ■ Give the crossed creature Speed Attacker. When that creature attacks, you may cross this Cross Gear onto another creature for free. ■ When the crossed creature would leave, you may uncross this Cross Gear instead.
Dokkoi, Dimension D
Dokkoi, Dimension D
Water Cost: 2 Creature
■ When one of your creatures would be destroyed, return it to your hand or put it into your mana zone instead. ■ Zet Rush ——Hyper Mode—— Power: 9000 ■ W-Breaker ■ Whenever one of your opponent's creatures taps, you may draw a card. Then you may put a card from your hand into your mana zone.
Paloro, Gravity G
Paloro, Gravity G
Darkness / Nature Cost: 3 Creature
■ Mach Fighter ■ When this creature enters, put the top card of your deck tapped into your mana zone. Then put a card from your mana zone into your graveyard. ■ Zet Rush ——Hyper Mode—— Power: 7000 ■ W-Breaker ■ At the end of your turn, if this creature is tapped, you may put a creature with cost equal to or less than the number of cards in your mana zone from your graveyard into play.
Perfect Eternal
Perfect Eternal
Light / Darkness / Fire Cost: 3 Spell
■ If you have a creature with power 5000 or more, give this spell S-Trigger while it's in your shield zone. ■ Choose 2 of the following. You may choose the same one twice: ▶ Put a creature with cost 3 or less from your hand or graveyard into play. ▶ Choose 2 creatures. Battle those 2 creatures. ▶ Break one of your opponent's shields.
Rare (16 cards)
Garteo, Spirit Knight
Garteo, Spirit Knight
Light Cost: 5 Creature
■ S-Trigger ■ Blocker ■ Once per turn, when a card leaves your shield zone, you may tap one of your opponent's creatures. ■ Escape
Bolmeteus Sol, Combat Skill Flame
Bolmeteus Sol, Combat Skill Flame
Light Cost: 4 Creature
■ G-Strike ■ When this creature enters, add one of your shields that doesn't contain a face-up card to your hand (that shield's S-Trigger can't be used). Then put a card from your hand into your shield zone face-up. ■ Zet Rush ——Hyper Mode—— Power: 8000 ■ Blocker ■ W-Breaker ■ When this creature taps, this creature wins all battles this turn.
Bolmeteus Hack, Manipulating Flame
Bolmeteus Hack, Manipulating Flame
Water Cost: 2 Creature
■ Your opponent's creatures can only enter from their hand. ■ Zet Rush ——Hyper Mode—— Power: 5000 ■ Your opponent's creatures can't attack on the turn they enter.
Garley, Electric Princess
Garley, Electric Princess
Water Cost: 2 Creature
■ S-Trigger ■ Just Diver ■ When this creature enters or attacks, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
Goddama Lupia
Goddama Lupia
Darkness Cost: 3 Creature
■ When this creature enters, you may add one of your shields to your hand (that shield's S-Trigger can't be used). If you do, put the top 3 cards of your deck into your graveyard. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ Once per turn, when one of your creatures would be destroyed, you may instead put 3 cards from your graveyard on the bottom of your deck in any order.
Inferno Dragoon
Inferno Dragoon
Darkness Cost: 1 Creature
■ S-Trigger ■ Blocker ■ When this creature enters, put the top 3 cards of your deck into your graveyard. ■ When this creature is destroyed, you may put it on the bottom of your deck. If you do, put a Hyper Beast creature with cost 5 or less from your graveyard into play.
Metalchaoscrapper Dragon
Metalchaoscrapper Dragon
Fire Cost: 6 Creature
■ S-Trigger ■ When this creature enters, you may discard a card. If you do, choose one of your opponent's elements with cost less than the discarded card and destroy it. ■ When this creature attacks, you may choose any number of your opponent's creatures whose total power is 5000 or less and destroy them.
Apollonus Dragoon, Battle Dragoon
Apollonus Dragoon, Battle Dragoon
Fire Cost: 4 Creature
■ Speed Attacker ■ During your turn, when one of your opponent's creatures taps, destroy that creature. ■ Zet Rush ——Hyper Mode—— Power: 10000 ■ W-Breaker ■ At the end of your turn, if this creature is tapped, destroy all of your opponent's untapped creatures with cost 4 or less.
Curston Totem
Curston Totem
Nature Cost: 5 Creature
■ Ura Ninja Strike 2 (Nature) ■ Mach Fighter ■ W-Breaker ■ When a card leaves your shield zone to your hand or graveyard, you may put that card into your mana zone.
Olmegas, Force F
Olmegas, Force F
Nature Cost: 4 Creature
■ Mach Fighter ■ This creature can't be blocked by creatures with less power than this creature. ■ Zet Rush ——Hyper Mode—— Power: 12000 ■ T-Breaker ■ At the end of your turn, if this creature has the highest power among your creatures, draw 2 cards.
General Gargatan
General Gargatan
Nature Cost: 3 Creature
■ S-Trigger ■ When this creature enters, you may put a creature with cost 2 or less from your mana zone into play. Then you may choose one of your opponent's creatures with cost equal to or less than the number of your creatures and put it into their mana zone.
White Neo Wave, Heavenly Castle of Creation
White Neo Wave, Heavenly Castle of Creation
Light / Water Cost: 5 Galaxy Castle
■ When this Galaxy Castle is placed face-up in your shield zone or at the start of your turn, draw a card. Then you may put a creature with cost 4 or less from your hand into play.
Green Grand Cross, Garden of Resting Souls
Green Grand Cross, Garden of Resting Souls
Light / Nature Cost: 2 Galaxy Castle
■ Once per turn, you may reduce the summon cost of one of your creatures by 1. (Cost can't go below 0.) ■ At the end of your turn, if you have more creatures than your opponent, you may draw a card.
Blue Tsunami, Temple of Deep Knowledge
Blue Tsunami, Temple of Deep Knowledge
Water / Darkness Cost: 4 Galaxy Castle
■ During your turn, when you draw a card, your opponent discards a card from their hand. ■ Once per turn, the first time one of your creatures attacks, you may draw a card.
Red Prominence, Everlasting Flame Manor
Red Prominence, Everlasting Flame Manor
Fire / Nature Cost: 4 Galaxy Castle
■ Once per turn, you may summon a creature from your mana zone (pay the cost). If you do, you may put the top card of your deck tapped into your mana zone. ■ When one of your creatures enters from your mana zone, you may choose one of your opponent's creatures. Battle those 2 creatures.
Black Explode, Tyrant's Frontline Base
Black Explode, Tyrant's Frontline Base
Darkness / Fire Cost: 4 Galaxy Castle
■ When this Galaxy Castle is placed face-up in or leaves your shield zone, you may put a creature with cost 3 or less from your graveyard into play. ■ Once per turn, when one of your creatures enters, it may break one of your other shields. If it does, give one of your creatures Speed Attacker this turn.
Uncommon (25 cards)
Gar Keen, Super-electric Engineer
Gar Keen, Super-electric Engineer
Light Cost: 5 Creature
■ S-Trigger ■ When this creature enters, you may choose one of your opponent's elements and shield it.
Woodz, Thunder Release Enlightener
Woodz, Thunder Release Enlightener
Light Cost: 3 Creature
■ Ura Ninja Strike 4 (Light) ■ When this creature enters, choose one of your opponent's elements with cost greater than the number of cards in your opponent's mana zone and put it on the bottom of their deck.
Prodigy, Olympus O
Prodigy, Olympus O
Light Cost: 2 Creature
■ Blocker ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ Give all your other creatures Blocker, and untap them at the end of your turn.
Silver Glory, Garde Sixth Floor
Silver Glory, Garde Sixth Floor
Light Cost: 2 Galaxy Castle
■ During your opponent's turn, all your creatures get +2000 power. ■ When one of your creatures is destroyed, you may put that creature from your graveyard face-down under this shield.
Fate Garpenter
Fate Garpenter
Water Cost: 5 Creature
■ S-Trigger ■ When this creature enters, draw 3 cards and discard 3 cards.
Suiton Crawler
Suiton Crawler
Water Cost: 4 Creature
■ Ura Ninja Strike 4 (Water) ■ Blocker ■ Just Diver
Electron, History H
Electron, History H
Water Cost: 3 Creature
■ When this creature attacks, draw 2 cards and discard a card. ■ Zet Rush ——Hyper Mode—— Power: 7000 ■ W-Breaker ■ When you draw a card, you may draw 2 cards instead.
T2, Endless Garde
T2, Endless Garde
Water Cost: 3 Galaxy Castle
■ When this Galaxy Castle is placed face-up in your shield zone or the first time one of your creatures attacks each turn, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ Reduce the summon cost of your Blocker creatures by 1. (Cost can't go below 0.)
Necrodragon Neo Dobolzack
Necrodragon Neo Dobolzack
Darkness Cost: 4 Creature
■ S-Trigger ■ Blocker ■ When one of your creatures with cost 5 or more is destroyed, you may put this creature from your graveyard into play.
Deathproof, Shadow Release Reaper
Deathproof, Shadow Release Reaper
Darkness Cost: 2 Creature
■ Ura Ninja Strike 2 (Darkness) ■ When this creature enters, give one of your creatures Slayer this turn. When that creature is destroyed this turn, draw 2 cards.
Obli and Rate, Extermination God
Obli and Rate, Extermination God
Darkness Cost: 2 Creature
■ During your opponent's turn, when your opponent uses a card without tapping their mana zone, your opponent chooses one of their creatures and destroys it. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ When this creature is blocked, your opponent chooses 3 cards from their hand and discards them.
Rose Castle, Garde Highest Floor
Rose Castle, Garde Highest Floor
Darkness Cost: 3 Galaxy Castle
■ When one of your creatures battles, until the end of that battle, the opposing creature gets -4000 power. ■ Your opponent's creatures can break at most 1 shield at a time.
Mach Galupia
Mach Galupia
Fire Cost: 5 Creature
■ S-Trigger ■ Speed Attacker ■ Shield Saver
Bajir, God Release of Destruction
Bajir, God Release of Destruction
Fire Cost: 3 Creature
■ Ura Ninja Strike 3 (Fire) ■ When this creature enters, choose one of your opponent's creatures with Blocker or power 2000 or less and destroy it.
Garyou, Crimson C
Garyou, Crimson C
Fire Cost: 3 Creature
■ Speed Attacker ■ Zet Rush ——Hyper Mode—— Power: 7000 ■ W-Breaker ■ When your opponent's creature enters without paying its cost, reveal the top card of your deck. If it's a creature with cost 5 or less, put it into play. Otherwise, put it on the bottom of your deck.
Balzark, Garde Eight Floor
Balzark, Garde Eight Floor
Fire Cost: 2 Galaxy Castle
■ The first time you discard a card each turn, you may draw a card. ■ When this shield leaves face-up, discard a card and draw 2 cards.
Tornado Giant
Tornado Giant
Nature Cost: 4 Creature
■ If summoned from hand, this creature's summon cost is increased by 3. ■ Mach Fighter ■ Q-Breaker
Emerald Pharaoh, Protection P
Emerald Pharaoh, Protection P
Nature Cost: 3 Creature
■ Mach Fighter ■ When this creature wins a battle, it may break one of your opponent's shields. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ If your opponent's creatures attack, they must attack this creature if able.
Garde Life
Garde Life
Nature Cost: 3 Spell
■ S-Trigger ■ Choose a creature. This turn, that creature gets +6000 power and can't attack your opponent. ■ Put the top card of your deck into your mana zone.
Hustle Castle, Garde Seventh Floor
Hustle Castle, Garde Seventh Floor
Nature Cost: 3 Galaxy Castle
■ When this Galaxy Castle is placed face-up in your shield zone, put the top card of your deck tapped into your mana zone. ■ When your opponent's creature enters by a method other than summoning, put it into their mana zone instead.
Starman, Mighty M
Starman, Mighty M
Light / Water Cost: 4 Evolution Creature
■ Evolution: Put on a Light or Water creature. ■ W-Breaker ■ When this creature attacks or leaves, draw a card. Then you may put a card from your hand into your shield zone face-up or face-down.
Pegasus, Bio B
Pegasus, Bio B
Light / Nature Cost: 3 Evolution Creature
■ Evolution: Put on a Light or Nature creature. ■ W-Breaker ■ When this creature attacks or leaves, reveal the top card of your deck. If it's a creature with cost 3 or less, you may put it into play. Otherwise, put it on the bottom of your deck.
Naga, Long L
Naga, Long L
Water / Darkness Cost: 3 Evolution Creature
■ Evolution: Put on a Water or Darkness creature. ■ W-Breaker ■ When this creature attacks or leaves, choose one of your opponent's creatures. Your opponent destroys it or puts it on top of their deck.
Death Phoenix, Karma K
Death Phoenix, Karma K
Darkness / Fire Cost: 4 Evolution Creature
■ Evolution: Put on a Darkness or Fire creature. ■ W-Breaker ■ When this creature attacks or leaves, each player chooses a card from their hand and discards it. Then you draw a card.
Soul Phoenix, Enigma E
Soul Phoenix, Enigma E
Fire / Nature Cost: 5 Evolution Creature
■ Evolution: Put on a Fire or Nature creature. ■ W-Breaker ■ When this creature attacks or leaves, choose one of your creatures and one of your opponent's creatures. Battle those 2 creatures.
Common (25 cards)
Milzam Kid, Happiness Elemental
Milzam Kid, Happiness Elemental
Light Cost: 3 Creature
■ Shield Plus: When this creature is gained, you may put the top card of your deck face-down under one of your shields.
Ganastora, Initiative I
Ganastora, Initiative I
Light Cost: 1 Creature
■ Blocker ■ This creature can't attack your opponent unless in Hyper Mode. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker
Plusone Spark
Plusone Spark
Light Cost: 5 Spell
■ S-Trigger ■ Tap all of your opponent's creatures. ■ Draw a card.
Advent Charger
Advent Charger
Light Cost: 4 Spell
■ You may use one non-creature card with cost 3 or less from your hand for free. ■ Charger
Saint Castle, Garde First Floor
Saint Castle, Garde First Floor
Light Cost: 1 Galaxy Castle
■ When your opponent's creature breaks a shield, you may have it break this shield instead.
Kiki, Nemesis N
Kiki, Nemesis N
Water Cost: 2 Creature
■ Blocker ■ When this creature taps, you may draw a card. ■ Zet Rush ——Hyper Mode—— Power: 6000 ■ W-Breaker
Scramble of the Survivor
Scramble of the Survivor
Water Cost: 5 Spell
■ Until the start of your next turn, all of your creatures can't be attacked or blocked.
Garde Brain
Garde Brain
Water Cost: 4 Spell
■ If you have a face-up card in your shield zone, reduce this spell's cost by 3. ■ Draw 2 cards.
Plusone Gate
Plusone Gate
Water Cost: 3 Spell
■ S-Trigger ■ Return one of your opponent's creatures to their hand. ■ Draw a card.
Submarine Fortress Lair, Garde Fifth Floor
Submarine Fortress Lair, Garde Fifth Floor
Water Cost: 4 Galaxy Castle
■ When this Galaxy Castle is placed face-up in your shield zone, return up to 2 of your opponent's creatures to their hand.
Bolmeteus Zanji, Corrosion Flame
Bolmeteus Zanji, Corrosion Flame
Darkness Cost: 3 Creature
■ When this creature enters, choose one of your opponent's creatures. This turn, that creature gets -4000 power. (Creatures with 0 or less power are destroyed.) ■ Zet Rush ——Hyper Mode—— Power: 5000 ■ Blocker ■ W-Breaker
Jegar, the Dismantling Puppet
Jegar, the Dismantling Puppet
Darkness Cost: 2 Creature
■ Shield Saver ■ When this creature is destroyed, you may return a creature with cost 3 or more from your graveyard to your hand.
Plusone Hand
Plusone Hand
Nature Cost: 5 Spell
■ Choose one of your opponent's creatures and destroy it. ■ Draw a card.
Bolmeteus Edge!!
Bolmeteus Edge!!
Nature Cost: 4 Spell
■ G-Strike ■ Break one of your own shields.
Potemkin, Garde Fourth Floor
Potemkin, Garde Fourth Floor
Darkness Cost: 1 Galaxy Castle
■ The first time a creature is destroyed each turn, you may draw a card.
Raider Garzedrive
Raider Garzedrive
Fire Cost: 3 Creature
■ Speed Attacker ■ Saver: Hyper Beast
Cottopi Lupia
Cottopi Lupia
Fire Cost: 2 Creature
■ Reduce the summon cost of your Dragon and Hyper Beast creatures by 1. (Cost can't go below 0.) ■ Zet Rush ——Hyper Mode—— Power: 5000 ■ Give all your Dragons and other Hyper Beasts Speed Attacker.
Plusone Flame
Plusone Flame
Fire Cost: 4 Spell
■ S-Trigger ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. ■ Draw a card.
Turning Edge!!
Turning Edge!!
Fire Cost: 2 Spell
■ G-Strike ■ Your opponent chooses one of their shields. Break that shield.
Super Shachihoko Castle, Garde Third Floor
Super Shachihoko Castle, Garde Third Floor
Nature Cost: 2 Galaxy Castle
■ When one of your opponent's creatures with cost greater than the number of cards in your opponent's mana zone enters, destroy it.
Girimenole, Question Q
Girimenole, Question Q
Nature Cost: 5 Creature
■ W-Breaker ■ Zet Rush ——Hyper Mode—— Power: 18000 ■ Q-Breaker
No Gardandy Leekio and Gardandy Nasuo
No Gardandy Leekio and Gardandy Nasuo
Nature Cost: 2 Creature
■ When this creature is blocked, it breaks 2 of your opponent's shields.
Invincible Tower
Invincible Tower
Nature Cost: 13 Spell
■ Reduce this spell's cost by 3 for each of your elements with cost 3 or less. (Cost can't go below 0.) ■ This turn, all your creatures get +9000 power and T-Breaker. (T-Breaker creatures break 3 shields.)
Plusone Trap
Plusone Trap
Nature Cost: 4 Spell
■ S-Trigger ■ Choose one of your opponent's creatures and put it into their mana zone. ■ Draw a card.
Dalmandy, Garde Second Floor
Dalmandy, Garde Second Floor
Nature Cost: 3 Galaxy Castle
■ When one of your creatures enters, until the start of your next turn, all your creatures' Hyper Modes are unleashed.
Silver Treasure (9 cards)
Bolshack Hyperdragon, Dragon Emperor of Final Flame
Bolshack Hyperdragon, Dragon Emperor of Final Flame
Fire Cost: 5 Creature
■ Give all your creatures with cost 5 or less Speed Attacker. ■ When this creature attacks, look at the top card of your deck. If it's a creature with cost 5 or less, you may put it into play. If you do, destroy it at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. ——Hyper Mode—— Power: 11000 ■ W-Breaker ■ At the end of one of your creatures' attacks, if you have 5 or more tapped creatures, untap all your creatures.
Zaze Zane, Seeker of Shield Sect
Zaze Zane, Seeker of Shield Sect
Light Cost: 2 Creature
■ Blocker ■ W-Breaker ■ This creature enters tapped and doesn't untap at the start of your turn. ■ When a card is placed into your shield zone, untap this creature. Then choose one of the following: → Draw a card. → Tap one of your opponent's creatures. It doesn't untap at the start of their next turn. → Until the start of your next turn, this creature can't leave.
Lastjudge, Judgment Elemental
Lastjudge, Judgment Elemental
Light / Water Cost: 10 Creature
■ Blocker ■ T-Breaker ■ When this creature enters, tap 2 of your opponent's creatures. They don't untap at the start of their next turn. ■ Final Declaration: At the start of your turn, you may put any number of Blocker creatures from your hand into play. Then if you have 12 or more Blockers, take an extra turn after this one. (Final Declaration can only be used once per game.)
Sheba Elixia, Brute Elemental
Sheba Elixia, Brute Elemental
Light / Nature Cost: 8 Creature
■ Blocker ■ Q-Breaker ■ When this creature enters, put up to 2 creatures with total cost 7 or less from your mana zone into play. ■ Balavariety 5: Your creatures can only leave through destruction. (This creature gains this ability when you have 5 or more elements with different costs.)
Myscu, Mirage
Myscu, Mirage
Nature Cost: 6 Creature
■ When this creature enters, choose a creature and put it into its owner's mana zone. Then that player shuffles their deck and reveals the top card. If it's a creature, they may put it into play.
Fumishuna, Sword Reaper
Fumishuna, Sword Reaper
Water / Darkness Cost: 4 Twinpact
■ Blocker ■ When this creature enters, look at one card in your opponent's hand without them seeing and have them discard it. ■ Once per turn, when your opponent discards a card from their hand, you may draw a card. ——Spell Side: "This path ahead is one of carnage."—— ■ S-Trigger ■ Choose 2 of the following (you may choose the same one twice): ▶ Draw a card. ▶ Return one of your opponent's creatures to their hand.
Vamilia Barrel, Maid Doll
Vamilia Barrel, Maid Doll
Water / Darkness Cost: 3 Creature
■ Blocker ■ When this creature enters, return one of your opponent's elements to their hand. Then look at one card in their hand without them seeing and have them discard it. ■ Hyperize: Tap one of your other creatures. ——Hyper Mode—— Power: 6000 ■ W-Breaker ■ When your opponent draws a card (not their first draw of the turn), they discard a card.
Perfect Coldflame
Perfect Coldflame
Water / Fire Cost: 3 Spell
■ If you have 2 or more spells in your graveyard, give this spell S-Trigger while it's in your shield zone. ■ Choose 2 of the following (you may choose the same one twice): ▶ Choose one of your opponent's creatures. Until the start of your next turn, it can't attack or block. ▶ Discard a card and draw 2 cards. ▶ Put one element with cost 2 or less from your hand into play.
Double Cross DD Zeta, Concatenated Awakened
Double Cross DD Zeta, Concatenated Awakened
Light / Darkness / Fire Cost: 7 Creature
■ EX Life (When this creature enters, shield the top card of your deck. When this creature leaves, put that shield into your graveyard instead.) ■ W-Breaker ■ Give all your creatures Speed Attacker and Slayer. ■ When this creature attacks, you may put its EX Life shield into your graveyard. If you do, until the start of your next turn, your opponent can't cast spells.
Black Treasure (10 cards)
Corteo, Spirit Knight / Protection Circle
Corteo, Spirit Knight / Protection Circle
Light Cost: 7 Twinpact
■ S-Trigger (You may summon this creature from your shield zone for free.) ■ When this creature enters, for each of your creatures, you may tap one of your opponent's creatures. ——Spell Side: Protection Circle—— ■ Put a card from your hand into your shield zone. ■ If you have more shields than your opponent, you may draw a card.
Emeral Trickster
Emeral Trickster
Water Cost: 4 Creature
■ Blocker ■ When this creature enters, you may put a card from your hand into your shield zone face-up or face-down. If you do, add one of your shields to your hand (that shield's S-Trigger can't be used).
Benzo, the Hidden Fury / Outburst of the Planetary Dragon
Benzo, the Hidden Fury / Outburst of the Planetary Dragon
Light / Darkness Cost: 4 Twinpact
■ When this creature enters, break one of your own shields. ——Spell Side: Outburst of the Planetary Dragon—— ■ S-Trigger ■ Until the start of your next turn, give S-Trigger to all shield cards added to your hand. If it's your turn, put the creature side into play.
Dragon Bone, Secret Wicked Dragon
Dragon Bone, Secret Wicked Dragon
Darkness Cost: 7 Spell
■ Attack Chance — Dragon Zombie (When one of your Dragon Zombies attacks, you may cast this spell for free.) ■ Put a non-evolution Dragon Zombie from your graveyard into play.
Cyber Brain
Cyber Brain
Water Cost: 4 Spell
■ S-Trigger ■ Draw up to 3 cards.
Kooc Unbeliever Blecchi
Kooc Unbeliever Blecchi
Fire Cost: 3 Creature
■ When this creature enters, reduce the cost of the next Hyper Beast creature you summon this turn by 3. (Cost can't go below 0.) When that creature enters, give it Speed Attacker this turn.
Oboro Kagerou, Moonlight Mecha
Oboro Kagerou, Moonlight Mecha
Water Cost: 2 Creature
■ When this creature enters, for each civilization in your mana zone, you may draw a card. Then put cards equal to the number drawn on the bottom of your deck in any order.
Yatto Paulu
Yatto Paulu
Darkness Cost: 2 Creature
■ When this creature enters, add one of your shields to your hand (that shield's S-Trigger can't be used).
Darkpact
Darkpact
Darkness Cost: 2 Spell
■ Choose any number of cards from your mana zone and put them in your graveyard. Then draw that many cards.
Pop Rubin
Pop Rubin
Fire Cost: 2 Creature
■ Instead of attacking, you may tap this creature to use the following ability: (T) Untap one of your Dragons in the battle zone.
Character Premium Treasure (5 cards)
Perfect, Domination Elemental / Galaxy Charger
Perfect, Domination Elemental / Galaxy Charger
Light Cost: 7 Twinpact
■ Blocker ■ W-Breaker ■ Your opponent can only summon creatures or cast spells 3 times total per turn. ■ When this creature would leave and its power is greater than 0, it stays instead. ——Spell Side: Galaxy Charger—— ■ Reveal the top 3 cards of your deck. Add all Angel Commands to your hand and put the rest on the bottom of your deck in any order. ■ Charger
Supernova DOOM Dragerion
Supernova DOOM Dragerion
Darkness Cost: 12 Evolution Creature
■ Reduce this creature's summon cost by 1 for each evolution source creature. ■ Super Infinite Graveyard Evolution: Choose 1 or more creatures from your graveyard and put this creature on top of them. ■ T-Breaker ■ Meteorburn: When this creature attacks, you may put a card from under it into your graveyard. If you do, choose one of your opponent's creatures. This turn, that creature gets -9000 power. Then put a non-evolution creature from your graveyard into play.
Bolshack Dream Dragon
Bolshack Dream Dragon
Light / Fire / Nature Cost: 7 Creature
■ Reduce this creature's summon cost by 3 if you have 4 or more Dragons in your mana zone. ■ Speed Attacker ■ W-Breaker ■ Once per turn, when one of your Dragons enters, you may tap one of your opponent's creatures. ■ When this creature attacks, reveal the top card of your deck. If it's a Dragon, put it into play. Otherwise, put it in your graveyard.
Skelhunter, Violent Blue Moon
Skelhunter, Violent Blue Moon
Water Cost: 7 Creature
■ Hyper Energy (When summoning, you may tap any number of your creatures with different costs. Reduce this creature's summon cost by 2 for each creature tapped this way. Cost can't go below 0.) ■ W-Breaker ■ When this creature enters, you may draw 2 cards. ■ Your opponent's creatures can't attack on the turn they enter. ■ Your opponent's creatures don't untap except at the start of their turn.
Deathliger, Lion of Chaos / Chaos Charger
Deathliger, Lion of Chaos / Chaos Charger
Darkness Cost: 7 Twinpact
■ W-Breaker ——Spell Side: Chaos Charger—— ■ Look at the top 4 cards of your deck. Add up to 2 Demon Commands to your hand face-up. Put the rest on the bottom of your deck in any order. ■ Charger
Box Bonus (25th Anniversary Dragon Girl Special Pack) (4 cards)
Criash Heaser Twenty Two, Electrofused Summit
Criash Heaser Twenty Two, Electrofused Summit
Water / Fire / Nature Cost: 10 Creature
■ B.A.D.4 (You may reduce this creature's summon cost by 4. If you do, destroy it at the end of this turn.) ■ EX Life ■ Speed Attacker ■ Mach Fighter ■ W-Breaker ■ When this creature enters, you may draw 2 cards. ■ When one of your opponent's creatures enters without tapping their mana zone, you may skip the rest of the turn.
Southern's Jewel
Southern's Jewel
Light Cost: 2 Tamaseed
■ Shinkalize (You may put an evolution creature on this Tamaseed as if it were a creature.) ■ When this Tamaseed enters, if you have another Angel, draw a card. ■ Once per turn, reduce the cost of one of your Command cards by 1. (Cost can't go below 0.)
The Mute, Doomsday
The Mute, Doomsday
Water Cost: 3 Creature
■ S-Trigger Plus (You may summon this creature for free when added from your shield zone. If it's your opponent's turn and 2 or more of your shields were broken this turn, give this creature P ability.) P — When this creature enters, your opponent can't attack with creatures this turn. ■ When this creature enters, you may draw 2 cards. If you do, discard a card.
Rod Zosia Fifth, Concatenated Summit
Rod Zosia Fifth, Concatenated Summit
Light / Fire Cost: 7 Creature
■ Reduce this creature's summon cost by 3 if you have 5 or more Light or Fire cards in your mana zone. ■ EX Life ■ Speed Attacker ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures with less power than this creature and destroy it. During your opponent's next turn, they can only put 1 creature into play.
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