1. Deck Overview
Based on [Theta Baki], which has CS-finish credentials. It starts from a whopping 11 cards of mana acceleration, summons Gaiash Kaiser, the Meteor in response to the opponent's cheating, and from there connects into the large finisher Kaiser "Baki", Zenith of "Victory" to violently cheat with Hunter Double Mechraid 10.
It has many Gachinko Judge gimmicks, and the deck's overall high cost (minimum 6) leads to bold moves. With many heavyweight defensive cards via Shield Trigger and G-Strike, it can handle aggro with high defense. The full 4 copies of Gaiash Kaiser, the Meteor are another appeal.
2. How to Win
Mass mana acceleration early → stop the opponent's attacks while setting up resources → summon Kaiser "Baki", Zenith of "Victory" with Sympathy or Gaiash Kaiser, the Meteor's reduction → deploy large Hunters consecutively with Hunter Double Mechraid 10 → win with an all-out attack, also involving the extra turn of Onimaru "Head", Victory Rush.
3. Strengths
- Explosive cheating via Hunter Double Mechraid 10 (2 on entering + 2 on attacking).
- Strong in Gachinko Judge (minimum cost 6 makes it hard to lose the flip).
- High defense with many heavyweight Shield Triggers and G-Strikes.
4. Weaknesses & Notes
- The boost of the early Bambishikatto of Bronze only happens on a Gachinko Judge win, so it's luck-dependent (though minimum cost 6 makes the win rate fairly high).
- Weak to opponent cheat meta; if cheating out large Hunters is locked, it struggles (though Kaiser "Baki", Zenith of "Victory"'s cheat counts as summoning and slips past many meta).
- Many multicolored cards make mana color management a struggle.
Official Deck Composition
Official Deck Composition
| Creatures | 20 |
| Twinpact Cards | 20 |
| Total | 40 |
5. Card Guide
001
Kaiser "Baki", Zenith of "Victory" ×3
×3 / Creature / Water/Fire/Nature / Cost 11
Role: Finisher
Sympathy (cost -1 per Hunter) greatly reduces it. Just Diver, Triple Breaker. When summoned / when it attacks, Hunter Double Mechraid 10 (cheat up to 2 cost 10 or less Hunters from the top 6 of your deck). Since the whole deck is Hunters, you build an army at once with 2 on entering + 2 on attacking. Speed Attacker if the opponent has 5 or more shields.
002
Bambishikatto of Bronze / Behold my Strength! ×4
×4 / Twinpact card (creature / spell) / Fire/Nature / Cost Creature 2 / Spell 9
Role: Early boost + defensive card
The creature side, if you win the Gachinko Judge when it enters, accelerates 1 mana (quite advantageous at minimum cost 6). If in your opening hand, summon it to boost. The spell side Behold my Strength! is a Shield Trigger that destroys power 12000 or less + draw 1 on a Gachinko win.
003
Gaiash Kaiser, the Meteor ×4
×4 / Creature / Water/Nature / Cost 6
Role: The centerpiece (counter + reduction)
Can be summoned for free at the end of a turn the opponent cheated. Draw 2 when it enters, reduce cost 10+ creatures by 4, and suppress the opponent's aggro. Since all trump cards are cost 10+, put it out on the opponent's turn to slam down the trump card you drew.
004
Stegoro Kaiser, Struggling Battlekind / Purification Sharrup ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 7 / Spell 3
Role: Mana acceleration + Mach Fighter
The spell Purification Sharrup is early mana acceleration + graveyard hate. The creature side is a Mach Fighter that accelerates and recovers mana on attack. Early on for boost, mid game on for broad use — removal while recovering mana and graveyard hate.
005
Medicalar Cobalt Kaiser / Eyed Wise Shutter ×4
×4 / Twinpact card (creature / spell) / Light/Water / Cost Creature 7 / Spell 4
Role: Disruption + draw, or a defensive trigger
The creature side makes all opponent creatures unable to attack on a turn the opponent put out a creature, and draws 2 when the opponent casts a spell (any number of times, on either turn). The spell side Eyed Wise Shutter is a Shield Trigger that freezes 2 opponents.
006
"Ogre", The One Who Dyed In Crimson / Crimson Victory ×4
×4 / Twinpact card (creature / spell) / Fire / Cost Creature 8 / Spell 4
Role: Attack-trigger cheat + defensive trigger
Speed Attacker. If you win the Gachinko Judge on attack, put a Dragon from the top 3 into play (high success with 31 Dragons; if Onimaru "Head", Victory Rush comes out, it rushes toward a win). The spell side Crimson Victory is a Shield Trigger that destroys all power 2000 or less.
007
Diehard Ryusei of Invincibility ×2
×2 / Creature / Fire / Cost 8
Role: Shield burn + loss prevention
When your Dragon attacks, send one opponent shield to the graveyard (burns it without granting a Shield Trigger). When you would lose / when destroyed, "Invincible" activates (you don't lose that turn and the opponent can't win either). It brings a sure win during an all-out attack. Note Invincible doesn't activate against seal / return-to-hand / make-into-shield.
008
Ryusei, Zenith of "Inevitability" / "It's my victory, of course!" ×4
×4 / Twinpact card (creature / spell) / Fire / Cost Creature 10 / Spell 6
Role: Speed Attacker grant + loss substitution
G-Strike, Triple Breaker. Grants Speed Attacker to all your creatures (lets Hunters cheated via Mechraid attack immediately). Once per turn, when you would lose, destroy one Hunter to substitute (also stops one opponent alternate win). The spell side has a cost reduction and destroys all power 4000 or less, for aggro/meta countermeasures.
009
Onimaru "Head", Victory Rush ×4
×4 / Creature / Fire / Cost 10
Role: The true finisher (extra turn)
Speed Attacker, Power Attacker +5000, Triple Breaker. If you win the Gachinko Judge on attack, gain an extra turn. Often several line up, and with 2 or more, the opponent almost never gets a turn back.
010
Aqua Titaaans, Zenith of "Combine" / Deadly! Jet Cascade Attack!! ×2
×2 / Twinpact card (creature / spell) / Water / Cost Creature 10 / Spell 3
Role: Stall + draw
G-Strike, Blocker, Triple Breaker. If you win the Gachinko Judge when an opponent creature enters, draw 1 + all opponent creatures can't attack that turn. The spell side Deadly! Jet Cascade Attack!! is basically draw 2, covering mid-game running out of steam.
011
Mechadekaizou, Zenith of "Grit" / "Big Boss, I'm here!" ×3
×3 / Twinpact card (creature / spell) / Nature / Cost Creature 10 / Spell 3
Role: Summon from mana + early boost
G-Strike, Mach Fighter, Triple Breaker. On winning a battle, summon Hunters up to your mana count from mana ignoring cost (it's a summon, so you can put out a Kaiser "Baki", Zenith of "Victory" sent to mana early and connect into Mechraid). The spell side "Big Boss, I'm here!" is an early play that places 1 of the top 2 into mana, also usable to set up a Gachinko Judge.
012
Super Terradragon Bailas Cursed ×2
×2 / Creature / Nature / Cost 10
Role: Shield Trigger lock + defense
Mach Fighter, Triple Breaker. While tapped, the opponent can't use Shield Triggers. Remove an opponent creature with Mach Fighter while tapping to lock triggers. It also has an ability to draw the opponent's attacks to itself to protect the player.
6. Basic Play Flow
Early game
Prioritize mana acceleration no matter what with Bambishikatto of Bronze, Purification Sharrup, and "Big Boss, I'm here!". Since it's a deck that pushes back with large cards later, spend the early game on preparation. Even if a finisher comes to hand, keep burying it in mana.
Mid game
Stop the opponent's attacks while setting up hand and mana with Gaiash Kaiser, the Meteor and Medicalar Cobalt Kaiser. With abundant Shield Triggers and G-Strikes, it doesn't crumble easily. Remove troublesome disruptive creatures. At this stage, not breaking the opponent's shields pays off, since you can later attack immediately with Kaiser "Baki", Zenith of "Victory".
Late game
Summon Kaiser "Baki", Zenith of "Victory" via Sympathy or Gaiash Kaiser, the Meteor's reduction, and deploy a large Hunter army with Hunter Double Mechraid. With 2 or more Onimaru "Head", Victory Rush, the opponent almost never gets a turn back. With room to spare, lock Shield Triggers with Super Terradragon Bailas Cursed and win with an all-out attack.
7. Final Summary
A Theta-color deck that lands Kaiser "Baki", Zenith of "Victory" via mass mana acceleration through Gaiash Kaiser, the Meteor, then repeatedly fires large Hunters with Hunter Double Mechraid to push through. It comes together boldly with Gachinko Judge and extra turns. Its weaknesses are cheat meta and color management. Highly polished, and you can tune it to taste by adding environment-appropriate defensive cards and dream slots.
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