1. Deck Overview
[Light Nature Huge Heaven's Gate] (commonly "Huge Gate"). The main way to fight is cheating the cost of large Blockers with the powerful Shield Trigger spell Heaven's Gate.
Since you put Blockers out from hand, you need to grow your hand, and the key to that is Huge Blueprint. Stack cost 7 or more creatures with it, then deploy them onto the board with Heaven's Gate and the like. The center is Welkius, Assault Gate Elemental, which on winning a battle draws + cheats a Blocker to deploy further. It's called "the royal road of defense," but it also has strong aggressive elements that proactively take the initiative — turn-2 Huge Blueprint → turn-3 boost → turn-4 Stargaze Gate into Welkius, Assault Gate Elemental.
2. How to Win
Stack cost 7 or more Blockers in hand with Huge Blueprint → mass-cheat large Blockers with Stargaze Gate and Heaven's Gate (especially multiple Welkius, Assault Gate Elemental) → chain-deploy via battle wins, and win with Mikadoleo, Doomsday Sutured King's alternate win, or by attacking with the invincible board of Hades, the New Moon that Rules the Underworld + Sheba Elixia, Brute Elemental. On defense, turn the game around with the triggers of Heaven's Gate and Syphogate, Enlightenment Elemental.
3. Strengths
- It has two "if they hit it, you win" powerful Shield Triggers in Heaven's Gate and Syphogate, Enlightenment Elemental, so even with a bad hand you can come back via triggers.
- Mass deployment via the battle-win chain of Welkius, Assault Gate Elemental.
- Beyond cheating, you can also ramp mana to hard-cast large creatures — strong on both offense and defense.
4. Weaknesses & Notes
- Since you cheat large creatures, cheat meta (Caddy Beetle, Onikamas, Strange Flow, etc.) is effective (no problem if you make them hit it as a trigger).
- Since you play from hand, hand destruction also hits.
- In either case, if you can draw Huge Blueprint, you can counter by boosting to switch to summoning or by growing your hand.
Official Deck Composition
Official Deck Composition
| Creatures | 18 |
| Twinpact Cards | 14 |
| Spells | 8 |
| Total | 40 |
5. Card Guide
001
Huge Blueprint ×4
×4 / Spell / Nature / Cost 2
Role: The deck's core (hand replenishment)
Reveal the top 4 of your deck and add all cost 7 or more creatures to hand. Light at 2 cost, easy to play alongside other actions. Together with the Hall-of-Fame Gio, Super Seven Extremes / Huge Blueprint, it's effectively a 5-copy system.
002
Syphogate, Enlightenment Elemental ×4
×4 / Creature / Light / Cost 6
Role: Defensive pillar (Shield Trigger)
Shield Trigger, Blocker. When it enters, cheat one Light (non-evolution) Blocker from hand. Since it's not a spell, you can deploy even under spell lock. If you have no other cheat cards, you may keep it in hand to use.
003
Heaven's Gate ×4
×4 / Spell / Light / Cost 6
Role: The deck's axis (cheat trigger)
Shield Trigger. Put up to 2 non-evolution Light Blockers from hand into play. You can put out the likes of Neromanov = Rudolph the 1st, Demonic Light Mystic Bind + Welkius, Assault Gate Elemental and chain their effects. Usable on both defense and offense.
004
Stegoro Kaiser, Struggling Battlekind / Purification Sharrup ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 7 / Spell 3
Role: Early mana acceleration + Mach Fighter
With the spell Purification Sharrup, early boost + graveyard reset (graveyard-use counter / recovery from hand destruction). The creature side is a Mach Fighter; if you have a hand via Huge Blueprint, summon it at 7 mana to process meta creatures. It also serves as a starting point for Welkius, Assault Gate Elemental's battle-win effect.
005
Welkius, Assault Gate Elemental ×4
×4 / Creature / Light / Cost 9
Role: Key card (chain deployment)
Blocker, Double Breaker. When it enters / when your creature wins a battle, draw 1 + cheat a Blocker from hand. It doesn't reference the civilization of the cheated Blocker, so you can also put out the non-Light Mikadoleo, Doomsday Sutured King. Lining up multiple is the key to victory. The battle-win draw is mandatory, so watch for decking out.
006
Achernar, Star Gate Elemental / Stargaze Gate ×4
×4 / Twinpact card (creature / spell) / Light / Cost Creature 9 / Spell 5
Role: Blocker cheating
Both sides cheat Light Blockers. With one, use the spell side; with multiple, put out Achernar, Star Gate Elemental via Stargaze Gate to create a situation where you can cheat at end of turn.
007
Friend Giant / Takeback Charger ×3
×3 / Twinpact card (creature / spell) / Nature / Cost Creature 7 / Spell 3
Role: Mana acceleration + precious removal
The creature side, when it enters, 2 boost. The spell Takeback Charger sends a cost 3 or less element to mana + Charger (stays in mana), the deck's precious removal. The frequent move is ramping to 7 mana to remove → straight into Stargaze Gate. The creature side can also be put out from mana via Sheba Elixia, Brute Elemental.
008
Neromanov = Rudolph the 1st, Demonic Light Mystic Bind ×3
×3 / Creature / Light/Darkness/Nature / Cost 7
Role: Blocker + shield addition + hand replenishment
EX Life (survive one removal), Blocker, Double Breaker. When it enters, 2 boost + recover up to 2 from mana. The first time each turn you or it is attacked, randomly hand-destroy 1 from the opponent (an easy-to-forget disruption).
009
Sheba Elixia, Brute Elemental ×3
×3 / Creature / Light/Nature / Cost 8
Role: Deployment from mana + resistance grant
Blocker, Quad Breaker. When it enters, put up to 2 creatures with total cost 7 or less from mana into play (Neromanov = Rudolph the 1st, Demonic Light Mystic Bind, Syphogate, Enlightenment Elemental, etc.). With Variety 5 (5 or more elements of different costs), your creatures don't leave except by destruction. Combined with Hades, the New Moon that Rules the Underworld, it becomes an invincible board resistant even to destruction.
010
Hades, the New Moon that Rules the Underworld ×2
×2 / Creature / Light/Darkness / Cost 9
Role: Large Blocker (destruction resistance grant)
Blocker, Triple Breaker. Grants Escape (survive destruction in exchange for a shield) to all your creatures. With "Punishment Moon" (destroy an opponent creature when your shield leaves), the opponent loses their own creatures when they try to destroy. A power 15500 Blocker with overwhelming presence.
011
Velvet, Flash Priest / Faerie Power ×2
×2 / Twinpact card (creature / spell) / Light/Nature / Cost Creature 9 / Spell 3
Role: Board lockdown, or early boost
The creature side Velvet, Flash Priest is a Blocker, Double Breaker that makes opponent creatures enter tapped (making Welkius, Assault Gate Elemental's battle-win effect easier to use). Use this in a closing board. The spell side Faerie Power is a 3-cost boost (draw 1 if a power 6000+ card is placed).
012
Mikadoleo, Doomsday Sutured King ×2
×2 / Creature / Water/Darkness/Nature / Cost 10
Role: Finisher (alternate win)
EX Life, Blocker, Quad Breaker. At the start of your turn, if you have 4 or more cost 8+ creatures, you win the game. It's a non-Light Blocker, so put it out from Welkius, Assault Gate Elemental (Darkness/Water are scarce, so you almost never summon it). Being Nature, if drawn in your opening hand, place it in mana without hesitation as Huge Blueprint's mana.
013
Gio, Super Seven Extremes / Huge Blueprint ×1
×1 / Twinpact card (creature / spell, Hall of Fame card = limited to 1) / Light/Nature / Cost Creature 9 / Spell 2
Role: The 5th Huge Blueprint + deck-out insurance
The spell side is Huge Blueprint itself. The creature side Gio, Super Seven Extremes, put out using Welkius, Assault Gate Elemental as an evolution base, erases the forced draw, so use it when your deck is running low.
6. Basic Play Flow
Early game
Grow your hand with Huge Blueprint. Firing it on turn 2 is best, but drawing it later and using it together with a boost is also strong. Casting Stargaze Gate in a panic with few cards in hand only gets your put-out creature processed, putting you behind. Even if the opponent moves a bit first, your triggers are strong, so commit to preparing for mass deployment.
Mid game
Once hand and mana are built, deploy Blockers at once via Stargaze Gate and Heaven's Gate. Especially, lining up multiple Welkius, Assault Gate Elemental is the key. Line up a mass of Blockers and win with Mikadoleo, Doomsday Sutured King, or attack while building an invincible board with Hades, the New Moon that Rules the Underworld + Sheba Elixia, Brute Elemental.
Late game
On the defensive, play on the premise that Heaven's Gate and Syphogate, Enlightenment Elemental are buried in your shields. There are also many moves of ramping mana from boosts to hard-cast creatures and processing meta creatures. "Huge Gate" is also a deck that ramps mana to throw large creatures, so preparing to summon Stegoro Kaiser, Struggling Battlekind or Neromanov = Rudolph the 1st, Demonic Light Mystic Bind from hand when in trouble broadens your options.
7. Final Summary
A "royal road of defense" deck that stacks large Blockers with Huge Blueprint and mass-deploys via Heaven's Gate-type cheating and the chain of Welkius, Assault Gate Elemental. It has both comeback power via "if they hit it, you win" triggers and the offense of ramping mana to hard-cast large creatures. Its weaknesses are cheat meta and hand destruction. It gets a notch stronger by adding Perfect, Spirit of Domination / Galaxy Charger.
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