DM26-RP2

Burn, Forbidden! Dogiragon's Revolution — Complete Card Catalog
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Burn, Forbidden! Dogiragon's Revolution

逆札篇 第2弾 燃えろ禁断!逆転のドギラゴン革命!!  |  1 Pack: 5 cards  |  1 Box: 30 packs  |  Release: Jun 13, 2026  |  SRP: ¥200 / pack

📋 CARD INDEX
Main Set (1–77) — Very Rare (VR) (11 cards)
Q.9, the Ultimate Nine
Q.9, the Ultimate Nine
LightCost: 9Evolution CreaturePower: 125001/77 · Very Rare (VR)Angel Command Dragon/Invader/Hamukatsu Corps
■ {GS} G-Strike ■ Soul Shift (Reduce this creature's summon cost by the cost of the evolution source. However, its cost can't be reduced below 0.) ■ Evolution: Put on one of your light creatures. ■ Blocker ■ T-Breaker ■ When this creature leaves, if there is a creature with cost 9 under it, look at the top 9 cards of your deck. You may put one light creature with cost 9 among them into the battle zone. Shuffle the rest and put them on the bottom of your deck.
Bond of the Divine Pole
Bond of the Divine Pole
LightCost: 4Evolution CreaturePower: 85002/77 · Very Rare (VR)Oracle Command
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a light non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your light creatures. ■ Blocker ■ W-Breaker ■ When this creature enters or attacks, turn the top card of your deck into a shield.
Bond of Rebellion
Bond of Rebellion
WaterCost: 4Evolution CreaturePower: 80003/77 · Very Rare (VR)Outrage Command MAX
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a water non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your water creatures. ■ W-Breaker ■ When this creature enters or attacks, choose one of your opponent's creatures. Your opponent puts it on the top or bottom of their deck.
Shuramaru, Hot-Blooded Name
Shuramaru, Hot-Blooded Name
WaterCost: 4CreaturePower: 100004/77 · Very Rare (VR)Humanoid/King Command Dragon/Unknown
■ Blocker ■ This creature can't attack. ■ At the start of your turn, you may do a Power Gachinko Judge with your opponent. If you win, instead of putting the creature you revealed on the bottom of your deck, you may summon it without paying its cost. If you do, return this creature to your hand. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.)
Bond of the Zero Black
Bond of the Zero Black
DarknessCost: 4Evolution CreaturePower: 80005/77 · Very Rare (VR)Outrage Command MAX/Demon Command Dragon
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a darkness non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your darkness creatures. ■ Blocker ■ W-Breaker ■ When this creature enters, all of your opponent's creatures get -4000 power this turn.
Memotta, Unclear Opacity
Memotta, Unclear Opacity
DarknessCost: 4CreaturePower: 60006/77 · Very Rare (VR)
■ W-Breaker ■ When this creature enters via summoning, put the top 3 cards of your deck into the graveyard. Then put up to 2 non-evolution creatures whose total cost is 5 or less from your graveyard into the battle zone, each with one seal on it.
Bond of Brave Love
Bond of Brave Love
FireCost: 4Evolution CreaturePower: 90007/77 · Very Rare (VR)Gaial Command Dragon/Humanoid Baku/Draguner
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a fire non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your fire creatures. ■ W-Breaker ■ When this creature enters or attacks, choose one of your opponent's elements with cost 6 or less and destroy it.
Gachanko Gachirobo Type-2
Gachanko Gachirobo Type-2
FireCost: 8CreaturePower: 50008/77 · Very Rare (VR)Great Mechaoh/Invader
■ If you have no creatures, reduce this creature's summon cost by 3. ■ Speed Attacker ■ When this creature attacks, reveal the top 3 cards of your deck. If they're all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, give all of your creatures "Speed Attacker."
Onimaru "V", Victory Declaration
Onimaru "V", Victory Declaration
NatureCost: 10CreaturePower: 90009/77 · Very Rare (VR)Humanoid/Green Command Dragon/Hunter/Alien
■ Mach Fighter ■ W-Breaker ■ During battle, this creature gets +5000 power. ■ At the end of this creature's attack, do a Power Gachinko Judge with your opponent until you lose or stop. Then use the following effect the number of times you won. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.) ▶ Your opponent chooses one of their creatures or shields and puts it into its owner's mana zone.
Death=Vermut, Armored Evil King Class
Death=Vermut, Armored Evil King Class
NatureCost: 5CreaturePower: 6000+10/77 · Very Rare (VR)Jurassic Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Mach Fighter ■ Powered Breaker ■ When this creature enters, put the top 2 cards of your deck into your mana zone tapped. ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Light: Turn the top card of your deck into a shield. ▶ Water: Choose one of your opponent's creatures and return it to its owner's hand. ▶ Darkness: Your opponent chooses a card from their hand and discards it. ▶ Fire: This turn, one of your creatures gets +6000 power.
Decision of General Ri and Intimidating Life
Decision of General Ri and Intimidating Life
Water / Fire / NatureCost: 6Spell11/77 · Very Rare (VR)
■ Attack Chance: water, fire, or nature creature with power 8000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Choose the following twice. You may choose the same one. ▶ Choose a number. Until the start of your next turn, your opponent can't cast spells with that cost. ▶ Choose one of your opponent's creatures with power 8000 or less and destroy it. ▶ Choose one of your creatures. This turn, double that creature's power and give it "Powered Breaker."
Main Set (1–77) — Rare (R) (16 cards)
Delzarbara, Elemental Dragon of Successive Battles
Delzarbara, Elemental Dragon of Successive Battles
LightCost: 5CreaturePower: 500012/77 · Rare (R)Angel Command Dragon/Revolutionary Army
■ Blocker ■ When this creature enters, you may draw a card for each of your light creatures. Then you may put one light creature with cost 4 or less from your hand into the battle zone.
Pop-Pop Protect Now
Pop-Pop Protect Now
LightCost: 5Spell13/77 · Rare (R)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Turn the top card of your deck into a shield face up. If you turned a creature with power 6000 or more into a shield this way, you may choose one of your opponent's creatures and turn it into a shield.
Smoothly Absorb Now
Smoothly Absorb Now
WaterCost: 3Spell14/77 · Rare (R)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Look at the top 4 cards of your deck. Reveal one and add it to your hand, and put the rest on the bottom of your deck in any order. If you revealed a creature with power 6000 or more this way, you may choose one of your opponent's creatures and return it to its owner's hand.
D's Maneuver, Vice Virtue
D's Maneuver, Vice Virtue
WaterCost: 4D2 Field15/77 · Rare (R)
■ {GS} G-Strike (When you add this card from your shield zone to your hand, you may reveal it and choose one of your opponent's creatures. That creature can't attack this turn.) ■ At the end of your turn, you may draw a card. ■ (When another D2 Field enters, destroy this D2 Field.) ■ D-Switch: When a creature attacks you, you may turn this D2 Field upside down once during the game. If you do, you may execute one non-creature card with cost 5 or less, all of whose civilizations are in your mana zone, from your hand without paying its cost.
Kachisgil Skill, Hot-Blooded Name
Kachisgil Skill, Hot-Blooded Name
DarknessCost: 6CreaturePower: 900016/77 · Rare (R)Dragon Zombie/Unknown
■ Blocker ■ W-Breaker ■ When this creature enters, your opponent chooses 3 cards from their hand and discards them. ■ When this creature is destroyed, you may do a Power Gachinko Judge with your opponent. If you win, put this creature from your graveyard into the battle zone tapped. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.)
Gulp-Gulp Dig Now
Gulp-Gulp Dig Now
DarknessCost: 4Spell17/77 · Rare (R)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Put the top 3 cards of your deck into the graveyard. Then return one creature from your graveyard to your hand. If you returned a creature with power 6000 or more to your hand this way, choose one of your opponent's creatures and destroy it.
Ukon & Sakon, Messengers of the Meteor
Ukon & Sakon, Messengers of the Meteor
FireCost: 3CreaturePower: 300018/77 · Rare (R)Fire Bird/Hunter
■ Once per turn, when one of your other creatures enters, you may give that creature +4000 power, "Speed Attacker," and "Powered Breaker." (A creature with "Powered Breaker" breaks one additional shield for every 6000 of its power.)
Slam-Slam Strike Now
Slam-Slam Strike Now
FireCost: 3Spell19/77 · Rare (R)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Discard a card from your hand and draw 2 cards. If you discarded a creature with power 6000 or more this way, choose any number of your opponent's elements whose total cost is 6 or less and destroy them.
Gachi=the=Deadman, Mask of Rainbow Riot
Gachi=the=Deadman, Mask of Rainbow Riot
NatureCost: 2CreaturePower: 300020/77 · Rare (R)Beast Folk Go/Revolutionary Army/Hamukatsu Corps
■ Cards in your mana zone have all civilizations. ■ At the start of your turn, you may do a Power Gachinko Judge with your opponent. If you win, put the top card of your deck into your mana zone. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.)
Chop-Chop Strike Now
Chop-Chop Strike Now
NatureCost: 4Spell21/77 · Rare (R)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Put the top 2 cards of your deck into your mana zone tapped. Then return one card from your mana zone to your hand. If you returned a creature with power 6000 or more to your hand this way, you may choose one of your opponent's elements with cost 6 or less and put it into its owner's mana zone.
Michelangelo, Hot-Blooded Beautiful Blade
Michelangelo, Hot-Blooded Beautiful Blade
Light / WaterCost: 6CreaturePower: 950022/77 · Rare (R)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or water creature with power 4000 or more (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Blocker ■ W-Breaker ■ When this creature enters, you may turn the top card of your deck into a shield face up. Then, for each of your face-up shields, you may draw a card.
Boss Katsu Reverse, Man's Number 2
Boss Katsu Reverse, Man's Number 2
Light / NatureCost: 6CreaturePower: 850023/77 · Rare (R)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ {GS} G-Strike ■ Revolution Change: light or nature creature with power 4000 or more (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ W-Breaker ■ Reduce your creatures' summon cost by 2. However, the cost can't be reduced below 0. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. That shield's "S-Trigger" can't be used.)
Robin Hood, Ultimate Super Hot-Blood
Robin Hood, Ultimate Super Hot-Blood
Water / DarknessCost: 6CreaturePower: 800024/77 · Rare (R)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or darkness creature with power 4000 or more (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ W-Breaker ■ When this creature enters, look at your opponent's hand without choosing, choose a card, and have them discard it. ■ When a card would be put from your opponent's deck into a zone other than the hand, put it on the bottom of its owner's deck instead.
Red Zone W, Roaring Speed of Revolution
Red Zone W, Roaring Speed of Revolution
Darkness / FireCost: 6CreaturePower: 900025/77 · Rare (R)Sonic Command/Initials W
■ Revolution Change: darkness or fire creature with power 4000 or more (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Speed Attacker ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures. Your opponent puts one seal on it.
Katsu King, V Battle General
Katsu King, V Battle General
Fire / NatureCost: 6CreaturePower: 900026/77 · Rare (R)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: fire or nature creature with power 4000 or more (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Speed Attacker ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures with "Blocker" and put it into its owner's mana zone. ■ At the end of this creature's attack, reveal the top 3 cards of your deck. You may add one creature among them to your hand. Put the rest on the bottom of your deck in any order.
Global Stage, Beast-Sound Samurai Class
Global Stage, Beast-Sound Samurai Class
Fire / NatureCost: 4CreaturePower: 800027/77 · Rare (R)Jurassic Command Dragon/Snow Faerie Kaze
■ Super Guardman (When one of your other creatures battles, you may tap this creature and have it battle instead.) ■ Give all of your creatures with "Guardman" "Speed Attacker" and "Powered Breaker," and ignore their can't-attack abilities. (A creature with "Powered Breaker" breaks one additional shield for every 6000 of its power.)
Main Set (1–77) — Uncommon (U) (25 cards)
Tap de Rayeul, Protecting Hero
Tap de Rayeul, Protecting Hero
LightCost: 4CreaturePower: 3000+28/77 · Uncommon (U)Angel Command Dragon
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature enters, choose 2 of your opponent's creatures and tap them. ■ Mana Arms 3: If you have 3 or more light cards in your mana zone, this creature gets +4000 power and "W-Breaker." (A creature with "W-Breaker" breaks 2 shields.)
Paras Cupid, Armored Parasite
Paras Cupid, Armored Parasite
LightCost: 3CreaturePower: 400029/77 · Uncommon (U)Lost Crusader/Alien
■ When this creature enters, choose one of your opponent's creatures and tap it. It doesn't untap until the start of your next turn. ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Darkness: Choose one of your opponent's creatures. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.)
Saint Gachi Maria, Light Vessel
Saint Gachi Maria, Light Vessel
LightCost: 2CreaturePower: 250030/77 · Uncommon (U)Mecha Del Sol/Hunter
■ At the start of your turn, you may do a Power Gachinko Judge with your opponent. If you win, turn the top card of your deck into a shield. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.)
Lionel Guard, Ultimate Ore Secret Art
Lionel Guard, Ultimate Ore Secret Art
LightCost: 3Spell31/77 · Uncommon (U)
■ Attack Chance: light creature with power 4000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Turn the top card of your deck into a shield. ■ Recycle [ll04] (You may cast this spell from your graveyard by paying its "Recycle" cost. After casting it this way, put it on the bottom of your deck instead of the graveyard.)
Cogito L, Reason Hero
Cogito L, Reason Hero
WaterCost: 5CreaturePower: 4000+32/77 · Uncommon (U)Crystal Command Dragon
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ When this creature enters, choose up to 2 of your opponent's creatures and return them to their owners' hands. ■ Mana Arms 3: If you have 3 or more water cards in your mana zone, this creature gets +4000 power and "W-Breaker." (A creature with "W-Breaker" breaks 2 shields.)
Milk, Raksha of Salvation
Milk, Raksha of Salvation
WaterCost: 3CreaturePower: 300033/77 · Uncommon (U)Oracle/Humanoid
■ When your opponent chooses a creature, they choose this creature if possible. ■ {SG} Shield Go (When this creature is destroyed, turn it face up into a shield from your graveyard. When this creature leaves the shield zone face up, put it into the graveyard instead.)
Paras Boxer, Armored Parasite
Paras Boxer, Armored Parasite
WaterCost: 2CreaturePower: 1000+34/77 · Uncommon (U)Lost Crusader/Alien
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Powered Blocker +8000 (While blocking, this creature gets +8000 power.) ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Fire: Choose one of your opponent's creatures. Until the start of your next turn, that creature attacks if possible.
Roses Tune, Ultimate Wisdom Secret Art
Roses Tune, Ultimate Wisdom Secret Art
WaterCost: 3Spell35/77 · Uncommon (U)
■ Attack Chance: water creature with power 4000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Draw 3 cards, then put 2 cards from your hand on top of your deck in any order. ■ Recycle [ww04] (You may cast this spell from your graveyard by paying its "Recycle" cost. After casting it this way, put it on the bottom of your deck instead of the graveyard.)
Avatar in the Love, Hot-Blooded Starry Night
Avatar in the Love, Hot-Blooded Starry Night
DarknessCost: 7CreaturePower: 800036/77 · Uncommon (U)Angel Command/Unknown
■ When you summon this creature, you may destroy one of your creatures. If you do, reduce this creature's summon cost by 4. ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ W-Breaker (This creature breaks 2 shields.)
Akatokuro, Villain Hero
Akatokuro, Villain Hero
DarknessCost: 5CreaturePower: 4000+37/77 · Uncommon (U)Demon Command Dragon
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ When this creature enters, choose one of your opponent's untapped creatures and destroy it. ■ Mana Arms 3: If you have 3 or more darkness cards in your mana zone, this creature gets +4000 power and "W-Breaker." (A creature with "W-Breaker" breaks 2 shields.)
Paras Magician, Armored Parasite
Paras Magician, Armored Parasite
DarknessCost: 2CreaturePower: 200038/77 · Uncommon (U)Lost Crusader/Alien
■ {GS} G-Strike (When you add this card from your shield zone to your hand, you may reveal it and choose one of your opponent's creatures. That creature can't attack this turn.) ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Nature: You may put one of your shields into your mana zone. This ability can only be used once each turn.
Suspense Mind, Ultimate Curse Secret Art
Suspense Mind, Ultimate Curse Secret Art
DarknessCost: 3Spell39/77 · Uncommon (U)
■ Attack Chance: darkness creature with power 4000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Look at your opponent's hand without choosing, choose a card, and have them discard it. ■ Recycle [dd04] (You may cast this spell from your graveyard by paying its "Recycle" cost. After casting it this way, put it on the bottom of your deck instead of the graveyard.)
Gaigunshin, Strike Hero
Gaigunshin, Strike Hero
FireCost: 5CreaturePower: 4000+40/77 · Uncommon (U)Gaial Command Dragon
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ When this creature enters, choose any number of your opponent's creatures whose total power is less than or equal to this creature's power and destroy them. ■ Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature gets +4000 power and "W-Breaker." (A creature with "W-Breaker" breaks 2 shields.)
Paras Music, Armored Parasite
Paras Music, Armored Parasite
FireCost: 2CreaturePower: 2000+41/77 · Uncommon (U)Lost Crusader/Alien
■ During battle, this creature gets +3000 power. ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Light: Choose one of your opponent's creatures and tap it. It doesn't untap until the start of your next turn.
Yukime, Raksha of Rapid Fire
Yukime, Raksha of Rapid Fire
FireCost: 1CreaturePower: 400042/77 · Uncommon (U)Oracle/Humanoid
■ When this creature enters, do a Power Gachinko Judge with your opponent. If you lose, destroy this creature. (Power Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If your card's power is greater than or equal to your opponent's, you win. Cards without power are treated as 0.) ■ {SG} Shield Go (When this creature is destroyed, turn it face up into a shield from your graveyard. When this creature leaves the shield zone face up, put it into the graveyard instead.)
Great Crash, Ultimate Life Secret Art
Great Crash, Ultimate Life Secret Art
FireCost: 3Spell43/77 · Uncommon (U)
■ Attack Chance: fire creature with power 4000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Choose one of your opponent's creatures with power 5000 or less and destroy it. ■ Recycle [ff04] (You may cast this spell from your graveyard by paying its "Recycle" cost. After casting it this way, put it on the bottom of your deck instead of the graveyard.)
Awaza=Khan, Fang Hero
Awaza=Khan, Fang Hero
NatureCost: 5CreaturePower: 5000+44/77 · Uncommon (U)Jurassic Command Dragon
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ You may put this creature into the battle zone tapped. ■ When your opponent's creature attacks, it attacks this creature if possible. ■ Mana Arms 3: If you have 3 or more nature cards in your mana zone, this creature gets +4000 power and "W-Breaker." (A creature with "W-Breaker" breaks 2 shields.)
Paras Pierrot, Armored Parasite
Paras Pierrot, Armored Parasite
NatureCost: 3CreaturePower: 300045/77 · Uncommon (U)Lost Crusader/Alien
■ When this creature attacks, you may put the top card of your deck into your mana zone. ■ Space Charge (When a card is put into your mana zone, you may use the ability matching that card's civilization.) ▶ Water: Draw a card.
Erikacchu., Snow Faerie
Erikacchu., Snow Faerie
NatureCost: 2CreaturePower: 800046/77 · Uncommon (U)Snow Faerie Kaze
■ Super Guardman (When one of your other creatures battles, you may tap this creature and have it battle instead.) ■ This creature can't attack. ■ When your opponent's creature enters from somewhere other than the hand, you may battle this creature and that creature.
Kaiser Victory, Ultimate Win Secret Art
Kaiser Victory, Ultimate Win Secret Art
NatureCost: 3Spell47/77 · Uncommon (U)
■ Attack Chance: nature creature with power 4000 or more (When one of your chosen creatures attacks, you may execute this card without paying its cost.) ■ Put the top card of your deck into your mana zone. Then you may return one card from your mana zone to your hand. ■ Recycle [nn04] (You may cast this spell from your graveyard by paying its "Recycle" cost. After casting it this way, put it on the bottom of your deck instead of the graveyard.)
Nike, Hot-Blooded Blade
Nike, Hot-Blooded Blade
Light / WaterCost: 3CreaturePower: 450048/77 · Uncommon (U)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Just Diver (When this creature enters, until the start of your next turn, this creature can't be chosen by your opponent and can't be attacked.) ■ When this creature enters or leaves, choose one of your opponent's creatures and tap it. It doesn't untap until the start of your next turn.
Katsuemon Reverse, Sword Number 3
Katsuemon Reverse, Sword Number 3
Light / NatureCost: 4CreaturePower: 6000+49/77 · Uncommon (U)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Powered Breaker (This creature breaks one additional shield for every 6000 of its power.) ■ If you have 3 or more creatures, this creature gets +6000 power.
Robby, Super Hot-Blood
Robby, Super Hot-Blood
Water / DarknessCost: 3CreaturePower: 3000+50/77 · Uncommon (U)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Powered Breaker (This creature breaks one additional shield for every 6000 of its power.) ■ When another creature leaves, this creature gets +2000 power that turn.
Voltron of the D2-W Revolution
Voltron of the D2-W Revolution
Darkness / FireCost: 3CreaturePower: 1000051/77 · Uncommon (U)Sonic Command/Initials W
■ W-Breaker (This creature breaks 2 shields.) ■ At the end of your turn, put one seal on one of your creatures. (To seal a card, put the top card of your deck face down on top of it. When a Command enters, its owner puts one seal from one of their cards with the same civilization as that Command into the graveyard. Sealed creatures are ignored.)
Katsudon, V Battle Dragon
Katsudon, V Battle Dragon
Fire / NatureCost: 5CreaturePower: 800052/77 · Uncommon (U)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Speed Attacker (This creature doesn't have summoning sickness.) ■ W-Breaker (This creature breaks 2 shields.) ■ When this creature enters, you may put the top 2 cards of your deck into your mana zone. If you do, return one card from your mana zone to your hand.
Main Set (1–77) — Common (C) (25 cards)
Doremi, Time Spear
Doremi, Time Spear
LightCost: 4CreaturePower: 450053/77 · Common (C)Angel Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light creature (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature enters, until the start of your next turn, your opponent can't cast spells with cost 3 or less.
Mephis Trick, Hot-Blooded Rakshasa
Mephis Trick, Hot-Blooded Rakshasa
LightCost: 3CreaturePower: 800054/77 · Common (C)Demon Command/Unknown
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack players.
Cotton, Raksha of Divine Judgment
Cotton, Raksha of Divine Judgment
LightCost: 2CreaturePower: 150055/77 · Common (C)Oracle/Humanoid
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ {SG} Shield Go (When this creature is destroyed, turn it face up into a shield from your graveyard. When this creature leaves the shield zone face up, put it into the graveyard instead.)
Rhapsody, Hot-Blooded Guard
Rhapsody, Hot-Blooded Guard
LightCost: 1CreaturePower: 400056/77 · Common (C)Initiate/Hunter/Alien
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack unless you executed a non-creature card this turn.
Holy Produce Banana
Holy Produce Banana
LightCost: 2Spell57/77 · Common (C)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Untap one of your creatures. Until the start of your next turn, that creature gets +4000 power and "Blocker." (You may tap a creature with "Blocker" to change the target of your opponent's creature's attack to that creature.)
Various Sky, Space
Various Sky, Space
WaterCost: 5CreaturePower: 500058/77 · Common (C)Magic Command/S-Rank Invader
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature enters or leaves, you may choose one of your opponent's creatures and return it to its owner's hand.
[Question Gun] Tech
[Question Gun] Tech
WaterCost: 4CreaturePower: 400059/77 · Common (C)Crystal Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water creature (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Just Diver (When this creature enters, until the start of your next turn, this creature can't be chosen by your opponent and can't be attacked.) ■ When this creature enters, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
Pepper, Hot-Blooded Guard
Pepper, Hot-Blooded Guard
WaterCost: 2CreaturePower: 400060/77 · Common (C)Cyber Lord/Hunter/Alien
■ Just Diver (When this creature enters, until the start of your next turn, this creature can't be chosen by your opponent and can't be attacked.) ■ This creature can't attack unless you drew 2 or more cards this turn.
Robert Hooke, Aqua Secret Officer
Robert Hooke, Aqua Secret Officer
WaterCost: 2CreaturePower: 2000+61/77 · Common (C)Liquid People Flash
■ Powered Breaker (This creature breaks one additional shield for every 6000 of its power.) ■ When you cast a spell, this creature gets +3000 power that turn.
The SSS-Class Plan of Disaster
The SSS-Class Plan of Disaster
WaterCost: 2Spell62/77 · Common (C)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ This turn, one of your creatures gets +4000 power.
Blackout, ZERO's Revolution
Blackout, ZERO's Revolution
DarknessCost: 4CreaturePower: 400063/77 · Common (C)Sonic Command/Initials W
■ Revolution Change: darkness creature (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ When this creature enters, put the top 3 cards of your deck into the graveyard. Then return one creature from your graveyard to your hand.
Doruter, Revolution α
Doruter, Revolution α
DarknessCost: 3CreaturePower: 400064/77 · Common (C)Sonic Command/Initials W
■ When one of your seals is put into the graveyard, you may return that card from your graveyard to your hand.
Funk, Hot-Blooded Guard
Funk, Hot-Blooded Guard
DarknessCost: 2CreaturePower: 400065/77 · Common (C)Dark Lord/Hunter/Alien
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ At the end of each turn, if this creature is tapped, destroy it.
Kareil, Raksha of Forbidden Arts
Kareil, Raksha of Forbidden Arts
DarknessCost: 2CreaturePower: 200066/77 · Common (C)Oracle/Humanoid
■ When this creature enters, add one of your shields to your hand. That shield's "S-Trigger" can't be used. ■ {SG} Shield Go (When this creature is destroyed, turn it face up into a shield from your graveyard. When this creature leaves the shield zone face up, put it into the graveyard instead.)
Fang Beast Scythe Fist
Fang Beast Scythe Fist
DarknessCost: 3Spell67/77 · Common (C)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Choose one of your opponent's creatures. That creature gets -4000 power this turn. (A creature with power 0 or less is destroyed.) ■ This turn, one of your creatures gets +4000 power.
Mach 55, Super Revolution
Mach 55, Super Revolution
FireCost: 4CreaturePower: 400068/77 · Common (C)Sonic Command/Initials W
■ Revolution Change: fire creature (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ During your turn, when your opponent's creature enters by a method other than summoning, destroy that creature.
Marinyan., Snow Faerie
Marinyan., Snow Faerie
FireCost: 3CreaturePower: 800069/77 · Common (C)Snow Faerie Kaze
■ Super Guardman (When one of your other creatures battles, you may tap this creature and have it battle instead.) ■ W-Breaker (This creature breaks 2 shields.) ■ This creature can't attack unless another creature attacked this turn.
Victory Dash Buster, Machine God Hero
Victory Dash Buster, Machine God Hero
FireCost: 3CreaturePower: 400070/77 · Common (C)Humanoid/Beast Folk
■ This creature can attack untapped creatures.
Clap, Hot-Blooded Guard
Clap, Hot-Blooded Guard
FireCost: 2CreaturePower: 2000+71/77 · Common (C)Fire Bird/Hunter/Alien
■ Power Attacker +3000 (During its attack, this creature gets +3000 power.)
FORBIDDEN RAGE ~Wrath of the Forbidden~
FORBIDDEN RAGE ~Wrath of the Forbidden~
FireCost: 2Spell72/77 · Common (C)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ This turn, one of your creatures gets +4000 power. Then you may choose one of your opponent's creatures. Battle those two creatures.
Saepoyo., Snow Faerie
Saepoyo., Snow Faerie
NatureCost: 7CreaturePower: 1200073/77 · Common (C)Snow Faerie Kaze
■ Sympathy: your creatures (Reduce this card's execution cost by 1 for each of your creatures. However, its cost can't be reduced below 0.) ■ Super Guardman (When one of your other creatures battles, you may tap this creature and have it battle instead.) ■ T-Breaker (This creature breaks 3 shields.)
Hamukatsuman Reverse, Number 1 of the Wind
Hamukatsuman Reverse, Number 1 of the Wind
NatureCost: 4CreaturePower: 400074/77 · Common (C)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: nature creature (When one of your chosen creatures attacks, you may swap it with this creature in your hand.) ■ Mach Fighter (During the turn it enters, this creature can attack tapped or untapped creatures.) ■ When this creature enters, reveal the top 3 cards of your deck. Add one creature with power 6000 or more among them to your hand, and put the rest on the bottom of your deck in any order.
Inca, Raksha of Purity
Inca, Raksha of Purity
NatureCost: 3CreaturePower: 500075/77 · Common (C)Oracle/Snow Faerie
■ You may put this creature into the battle zone tapped. ■ When your opponent's creature attacks, it attacks this creature if possible. ■ {SG} Shield Go (When this creature is destroyed, turn it face up into a shield from your graveyard. When this creature leaves the shield zone face up, put it into the graveyard instead.)
Silva, Hot-Blooded Guard
Silva, Hot-Blooded Guard
NatureCost: 2CreaturePower: 400076/77 · Common (C)Beast Folk/Hunter/Alien
■ {GS} G-Strike (When you add this card from your shield zone to your hand, you may reveal it and choose one of your opponent's creatures. That creature can't attack this turn.)
Complete Hot-Blooded Revolution
Complete Hot-Blooded Revolution
NatureCost: 2Spell77/77 · Common (C)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ You may tap one of your creatures. Until the start of your next turn, that creature gets +4000 power, and when your opponent's creature attacks, it attacks that creature if possible.
Dream Rare (DM1) (2 cards)
Dogiragon Reverse, Fierce Trump Card
Dogiragon Reverse, Fierce Trump Card
Light / NatureCost: 8ドリーム・クリーチャーPower: 15000DM1/DM1 · Dream RareExdreamer/Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or nature creature with power 8000 or more ■ Blocker ■ Mach Fighter ■ T-Breaker ■ At the end of your turn, you may put the top 2 cards of your deck into your mana zone. Then put up to 2 creatures whose total cost is 7 or less from your hand or mana zone into the battle zone. ■ Ultimate Final Revolution: When this creature enters, if you haven't used another "Final Revolution" during this game, until the start of your next turn, you don't lose the game, and your creatures don't leave due to your opponent's card effects.
Dogiragon Reverse, Fierce Trump Card
Dogiragon Reverse, Fierce Trump Card
Light / NatureCost: 8ドリーム・クリーチャーPower: 15000DM1㊙/DM1 · Dream RareExdreamer/Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or nature creature with power 8000 or more ■ Blocker ■ Mach Fighter ■ T-Breaker ■ At the end of your turn, you may put the top 2 cards of your deck into your mana zone. Then put up to 2 creatures whose total cost is 7 or less from your hand or mana zone into the battle zone. ■ Ultimate Final Revolution: When this creature enters, if you haven't used another "Final Revolution" during this game, until the start of your next turn, you don't lose the game, and your creatures don't leave due to your opponent's card effects.
Over Rare (OR1) (1 cards)
Dormageddon W, Burning Forbidden
Dormageddon W, Burning Forbidden
Darkness / FireCost: 2CreaturePower: 999999OR1/OR1 · Over RareForbidden/Sonic Command
■ T-Breaker ■ When this creature enters, discard a card from your hand and draw 2 cards. Then put 4 seals on this creature. ■ When this creature attacks, choose one of your opponent's creatures. Your opponent puts one seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters, its owner puts one seal from one of their cards with the same civilization as that Command into the graveyard. Sealed creatures are ignored.)
Secret Cards (㊙1–㊙24) — Over Rare (1 cards)
Dormageddon W, Burning Forbidden
Dormageddon W, Burning Forbidden
Darkness / FireCost: 2CreaturePower: 999999㊙1/㊙24 · Over RareForbidden/Sonic Command
■ T-Breaker ■ When this creature enters, discard a card from your hand and draw 2 cards. Then put 4 seals on this creature. ■ When this creature attacks, choose one of your opponent's creatures. Your opponent puts one seal on it.
Secret Cards (㊙1–㊙24) — Super Rare (SR) (11 cards)
Zoro-a-Start, Peak of "Karma Flow"
Zoro-a-Start, Peak of "Karma Flow"
ZeroCost: 13CreaturePower: 33333㊙2/㊙24 · Super Rare (SR)Oracle/Zenith
■ Revolution Change: creature with power 12000 or more ■ World Breaker ■ During your opponent's turn, when your opponent's creature enters from somewhere other than the hyperspatial zone, put it into your opponent's hyperspatial zone instead. At the start of your opponent's next turn, your opponent puts that creature out from the hyperspatial zone. ■ Eternal Ω
Everlast, Heaven's V King
Everlast, Heaven's V King
LightCost: 7CreaturePower: 12000㊙3/㊙24 · Super Rare (SR)Angel Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Mana Arms 3: If you have 3 or more light cards in your mana zone, reduce this creature's summon cost by 2. ■ Blocker ■ T-Breaker ■ When this creature enters or attacks, you may choose an element and turn it into a shield. If you don't, you may turn the top card of your deck into a shield. ■ Mana Arms 5: When one of your creatures would leave, if you have 5 or more light cards in your mana zone, you may add 2 of your shields to your hand instead. Their "S-Trigger" can't be used.
Q.E.D., Dragon V King
Q.E.D., Dragon V King
WaterCost: 5CreaturePower: 8000㊙4/㊙24 · Super Rare (SR)Crystal Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Blocker ■ Just Diver ■ W-Breaker ■ When this creature enters, reveal the top 5 cards of your deck. Choose any number of cards with different card types among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ When this creature leaves, you may execute one non-creature card with cost 6 or less from your hand without paying its cost.
Deshirazu, Demon V King
Deshirazu, Demon V King
DarknessCost: 3Evolution CreaturePower: 8000㊙5/㊙24 · Super Rare (SR)Demon Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Graveyard Evolution: Put out while stacking on top of one darkness creature in your graveyard. ■ W-Breaker ■ At the start of your turn, you may put the top 2 cards of your deck into the graveyard. ■ When this creature leaves, if you have 13 or more cards in your graveyard, destroy all of your opponent's creatures.
Gaiginga, Hot-Blooded V Dragon
Gaiginga, Hot-Blooded V Dragon
FireCost: 5CreaturePower: 6000+㊙6/㊙24 · Super Rare (SR)Gaial Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Speed Attacker ■ Power Attacker +4000 ■ W-Breaker ■ When this creature enters or attacks, you may reveal the top card of your deck. If it's an element with cost 4 or less, you may put it into the battle zone. If you don't, add it to your hand. ■ When your opponent chooses this creature, add a turn after this one.
Eternal Bond
Eternal Bond
NatureCost: 3Evolution CreaturePower: 9000㊙7/㊙24 · Super Rare (SR)Red Command Dragon/Hunter/Alien
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a nature non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your nature creatures. ■ W-Breaker ■ When this creature enters or attacks, choose one of your opponent's creatures and put it into its owner's mana zone.
Miradante Spear, Time General
Miradante Spear, Time General
Light / WaterCost: 8CreaturePower: 13500㊙8/㊙24 · Super Rare (SR)Angel Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or water creature with power 8000 or more ■ T-Breaker ■ Escape ■ When your opponent's creature enters or untaps, until the start of your next turn, that creature can't attack. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, tap all of your opponent's creatures. Then, for each of your opponent's tapped creatures, you may draw a card.
Prucha Axe, Hundred-Race General
Prucha Axe, Hundred-Race General
Light / NatureCost: 10CreaturePower: 22500㊙9/㊙24 · Super Rare (SR)Jurassic Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or nature creature with power 12000 or more ■ Mach Fighter ■ Super Guardman ■ Q-Breaker ■ At the end of this creature's attack, look at the top 3 cards of your deck. Put out up to one element among them, turn one into a shield, and put the rest into your mana zone. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, put all of your opponent's creatures with less power than this creature into their owners' mana zones.
Oparts Gun, Perfect General
Oparts Gun, Perfect General
Water / DarknessCost: 8CreaturePower: 13000㊙10/㊙24 · Super Rare (SR)Crystal Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or darkness creature with power 8000 or more ■ Just Diver ■ T-Breaker ■ When a card is put into your opponent's graveyard from anywhere, you may draw a card. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, choose a number. Destroy all of your opponent's elements with that cost. Until the start of your next turn, your opponent can't execute cards with that cost.
Scarred Zone, Wounded Revolution
Scarred Zone, Wounded Revolution
Darkness / FireCost: 8CreaturePower: 13000㊙11/㊙24 · Super Rare (SR)Sonic Command/Initials W
■ Revolution Change: darkness or fire creature with power 8000 or more ■ T-Breaker ■ When this creature enters, you may put the top 3 cards of your deck into the graveyard. ■ Once per turn, when a creature with cost 5 or less is put into your graveyard from anywhere, you may put it into the battle zone. ■ Give all of your Commands "Speed Attacker."
Katsumugen, V Peak Myth
Katsumugen, V Peak Myth
Fire / NatureCost: 8CreaturePower: 13000+㊙12/㊙24 · Super Rare (SR)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: fire or nature creature with power 8000 or more ■ Speed Attacker ■ T-Breaker ■ When your opponent's creature enters without paying its cost, you may battle this creature and that creature. During battle, or while this is revealed in your deck, this creature's power is ∞. ■ When this creature wins a battle, you may discard a card from your hand. If you do, draw 2 cards. If you discarded a creature with power 6000 or more this way, untap this creature.
Secret Cards (㊙1–㊙24) — Very Rare (VR) (3 cards)
Memotta, Unclear Opacity
Memotta, Unclear Opacity
DarknessCost: 4CreaturePower: 6000㊙13/㊙24 · Very Rare (VR)
■ W-Breaker ■ When this creature enters via summoning, put the top 3 cards of your deck into the graveyard. Then put up to 2 non-evolution creatures whose total cost is 5 or less from your graveyard into the battle zone, each with one seal on it.
Onimaru "V", Victory Declaration
Onimaru "V", Victory Declaration
NatureCost: 10CreaturePower: 9000㊙14/㊙24 · Very Rare (VR)Humanoid/Green Command Dragon/Hunter/Alien
■ Mach Fighter ■ W-Breaker ■ During battle, this creature gets +5000 power. ■ At the end of this creature's attack, do a Power Gachinko Judge with your opponent until you lose or stop. Then use the following effect the number of times you won. ▶ Your opponent chooses one of their creatures or shields and puts it into its owner's mana zone.
Decision of General Ri and Intimidating Life
Decision of General Ri and Intimidating Life
Water / Fire / NatureCost: 6Spell㊙15/㊙24 · Very Rare (VR)
■ Attack Chance: water, fire, or nature creature with power 8000 or more ■ Choose the following twice. You may choose the same one. ▶ Choose a number. Until the start of your next turn, your opponent can't cast spells with that cost. ▶ Choose one of your opponent's creatures with power 8000 or less and destroy it. ▶ Choose one of your creatures. This turn, double that creature's power and give it "Powered Breaker."
Secret Cards (㊙1–㊙24) — Rare (R) (3 cards)
Delzarbara, Elemental Dragon of Successive Battles
Delzarbara, Elemental Dragon of Successive Battles
LightCost: 5CreaturePower: 5000㊙16/㊙24 · Rare (R)Angel Command Dragon/Revolutionary Army
■ Blocker ■ When this creature enters, you may draw a card for each of your light creatures. Then you may put one light creature with cost 4 or less from your hand into the battle zone.
Smoothly Absorb Now
Smoothly Absorb Now
WaterCost: 3Spell㊙17/㊙24 · Rare (R)
■ S-Trigger ■ Look at the top 4 cards of your deck. Reveal one and add it to your hand, and put the rest on the bottom of your deck in any order. If you revealed a creature with power 6000 or more this way, you may choose one of your opponent's creatures and return it to its owner's hand.
Katsu King, V Battle General
Katsu King, V Battle General
Fire / NatureCost: 6CreaturePower: 9000㊙18/㊙24 · Rare (R)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: fire or nature creature with power 4000 or more ■ Speed Attacker ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures with "Blocker" and put it into its owner's mana zone. ■ At the end of this creature's attack, reveal the top 3 cards of your deck. You may add one creature among them to your hand. Put the rest on the bottom of your deck in any order.
Secret Cards (㊙1–㊙24) — Uncommon (U) (3 cards)
Cogito L, Reason Hero
Cogito L, Reason Hero
WaterCost: 5CreaturePower: 4000+㊙19/㊙24 · Uncommon (U)Crystal Command Dragon
■ S-Trigger ■ When this creature enters, choose up to 2 of your opponent's creatures and return them to their owners' hands. ■ Mana Arms 3: If you have 3 or more water cards in your mana zone, this creature gets +4000 power and "W-Breaker."
Yukime, Raksha of Rapid Fire
Yukime, Raksha of Rapid Fire
FireCost: 1CreaturePower: 4000㊙20/㊙24 · Uncommon (U)Oracle/Humanoid
■ When this creature enters, do a Power Gachinko Judge with your opponent. If you lose, destroy this creature. ■ {SG} Shield Go
Paras Pierrot, Armored Parasite
Paras Pierrot, Armored Parasite
NatureCost: 3CreaturePower: 3000㊙21/㊙24 · Uncommon (U)Lost Crusader/Alien
■ When this creature attacks, you may put the top card of your deck into your mana zone. ■ Space Charge ▶ Water: Draw a card.
Secret Cards (㊙1–㊙24) — Common (C) (3 cards)
Blackout, ZERO's Revolution
Blackout, ZERO's Revolution
DarknessCost: 4CreaturePower: 4000㊙22/㊙24 · Common (C)Sonic Command/Initials W
■ Revolution Change: darkness creature ■ Slayer ■ When this creature enters, put the top 3 cards of your deck into the graveyard. Then return one creature from your graveyard to your hand.
Mach 55, Super Revolution
Mach 55, Super Revolution
FireCost: 4CreaturePower: 4000㊙23/㊙24 · Common (C)Sonic Command/Initials W
■ Revolution Change: fire creature ■ Speed Attacker ■ During your turn, when your opponent's creature enters by a method other than summoning, destroy that creature.
Hamukatsuman Reverse, Number 1 of the Wind
Hamukatsuman Reverse, Number 1 of the Wind
NatureCost: 4CreaturePower: 4000㊙24/㊙24 · Common (C)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: nature creature ■ Mach Fighter ■ When this creature enters, reveal the top 3 cards of your deck. Add one creature with power 6000 or more among them to your hand, and put the rest on the bottom of your deck in any order.
S Cards (S1–S11) (11 cards)
Zoro-a-Start, Peak of "Karma Flow"
Zoro-a-Start, Peak of "Karma Flow"
ZeroCost: 13CreaturePower: 33333S1/S11 · Super Rare (SR)Oracle/Zenith
■ Revolution Change: creature with power 12000 or more ■ World Breaker ■ During your opponent's turn, when your opponent's creature enters from somewhere other than the hyperspatial zone, put it into your opponent's hyperspatial zone instead. At the start of your opponent's next turn, your opponent puts that creature out from the hyperspatial zone. ■ Eternal Ω (When this creature would leave, return it to your hand instead.)
Everlast, Heaven's V King
Everlast, Heaven's V King
LightCost: 7CreaturePower: 12000S2/S11 · Super Rare (SR)Angel Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Mana Arms 3: If you have 3 or more light cards in your mana zone, reduce this creature's summon cost by 2. ■ Blocker ■ T-Breaker ■ When this creature enters or attacks, you may choose an element and turn it into a shield. If you don't, you may turn the top card of your deck into a shield. ■ Mana Arms 5: When one of your creatures would leave, if you have 5 or more light cards in your mana zone, you may add 2 of your shields to your hand instead. Their "S-Trigger" can't be used.
Q.E.D., Dragon V King
Q.E.D., Dragon V King
WaterCost: 5CreaturePower: 8000S3/S11 · Super Rare (SR)Crystal Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Blocker ■ Just Diver ■ W-Breaker ■ When this creature enters, reveal the top 5 cards of your deck. Choose any number of cards with different card types among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ When this creature leaves, you may execute one non-creature card with cost 6 or less from your hand without paying its cost.
Deshirazu, Demon V King
Deshirazu, Demon V King
DarknessCost: 3Evolution CreaturePower: 8000S4/S11 · Super Rare (SR)Demon Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Graveyard Evolution: Put out while stacking on top of one darkness creature in your graveyard. ■ W-Breaker ■ At the start of your turn, you may put the top 2 cards of your deck into the graveyard. ■ When this creature leaves, if you have 13 or more cards in your graveyard, destroy all of your opponent's creatures.
Gaiginga, Hot-Blooded V Dragon
Gaiginga, Hot-Blooded V Dragon
FireCost: 5CreaturePower: 6000+S5/S11 · Super Rare (SR)Gaial Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Speed Attacker ■ Power Attacker +4000 ■ W-Breaker ■ When this creature enters or attacks, you may reveal the top card of your deck. If it's an element with cost 4 or less, you may put it into the battle zone. If you don't, add it to your hand. ■ When your opponent chooses this creature, add a turn after this one.
Eternal Bond
Eternal Bond
NatureCost: 3Evolution CreaturePower: 9000S6/S11 · Super Rare (SR)Red Command Dragon/Hunter/Alien
■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a nature non-evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your nature creatures. ■ W-Breaker ■ When this creature enters or attacks, choose one of your opponent's creatures and put it into its owner's mana zone.
Miradante Spear, Time General
Miradante Spear, Time General
Light / WaterCost: 8CreaturePower: 13500S7/S11 · Super Rare (SR)Angel Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or water creature with power 8000 or more ■ T-Breaker ■ Escape ■ When your opponent's creature enters or untaps, until the start of your next turn, that creature can't attack. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, tap all of your opponent's creatures. Then, for each of your opponent's tapped creatures, you may draw a card.
Prucha Axe, Hundred-Race General
Prucha Axe, Hundred-Race General
Light / NatureCost: 10CreaturePower: 22500S8/S11 · Super Rare (SR)Jurassic Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: light or nature creature with power 12000 or more ■ Mach Fighter ■ Super Guardman ■ Q-Breaker ■ At the end of this creature's attack, look at the top 3 cards of your deck. Put out up to one element among them, turn one into a shield, and put the rest into your mana zone. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, put all of your opponent's creatures with less power than this creature into their owners' mana zones.
Oparts Gun, Perfect General
Oparts Gun, Perfect General
Water / DarknessCost: 8CreaturePower: 13000S9/S11 · Super Rare (SR)Crystal Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or darkness creature with power 8000 or more ■ Just Diver ■ T-Breaker ■ When a card is put into your opponent's graveyard from anywhere, you may draw a card. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, choose a number. Destroy all of your opponent's elements with that cost. Until the start of your next turn, your opponent can't execute cards with that cost.
Scarred Zone, Wounded Revolution
Scarred Zone, Wounded Revolution
Darkness / FireCost: 8CreaturePower: 13000S10/S11 · Super Rare (SR)Sonic Command/Initials W
■ Revolution Change: darkness or fire creature with power 8000 or more ■ T-Breaker ■ When this creature enters, you may put the top 3 cards of your deck into the graveyard. ■ Once per turn, when a creature with cost 5 or less is put into your graveyard from anywhere, you may put it into the battle zone. ■ Give all of your Commands "Speed Attacker."
Katsumugen, V Peak Myth
Katsumugen, V Peak Myth
Fire / NatureCost: 8CreaturePower: 13000+S11/S11 · Super Rare (SR)Outrage Command MAX/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: fire or nature creature with power 8000 or more ■ Speed Attacker ■ T-Breaker ■ When your opponent's creature enters without paying its cost, you may battle this creature and that creature. During battle, or while this is revealed in your deck, this creature's power is ∞. ■ When this creature wins a battle, you may discard a card from your hand. If you do, draw 2 cards. If you discarded a creature with power 6000 or more this way, untap this creature.
SP Cards (SP1–SP5) — Super Rare (SR) (2 cards)
Miracle Stella, Knight-Commander of Heaven's Revolution
Miracle Stella, Knight-Commander of Heaven's Revolution
WaterCost: 6CreaturePower: 8000SP1/SP5 · Super Rare (SR)Angel Command Dragon/Revolutionary Army/Doremi Band
■ {GS} G-Strike ■ Blocker ■ Just Diver ■ W-Breaker ■ When your opponent executes a card, you may draw a card. ■ This turn, your opponent's creatures can't attack.
Dogiragon Evil, Crimson General
Dogiragon Evil, Crimson General
Darkness / FireCost: 8CreaturePower: 13000SP2/SP5 · Super Rare (SR)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: darkness or fire Dragon with cost 5 or more ■ Speed Attacker ■ T-Breaker ■ Once per turn, when one of your multicolored creatures enters, you may choose one of your opponent's creatures. Battle that creature and this creature. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, put the top 2 cards of your deck into the graveyard. Then put one multicolored creature with cost 7 or less from your graveyard into the battle zone.
SP Cards (SP1–SP5) — Very Rare (VR) (1 cards)
♪Rising Up, Angel to Devil, Shall We Fall
♪Rising Up, Angel to Devil, Shall We Fall
WaterCost: 4SpellSP3/SP5 · Very Rare (VR)Magic Song
■ S-Trigger ■ Draw a card and choose a number. Until the start of your next turn, ignore the abilities of your opponent's elements with that cost, and your opponent can't cast spells with that cost.
SP Cards (SP1–SP5) — Rare (R) (2 cards)
Faerie of the Same Year / Overfloating Palpitation
Faerie of the Same Year / Overfloating Palpitation
WaterCost: 2CreaturePower: 2000SP4/SP5 · Rare (R)Giant Snow Faerie
■ When your opponent chooses a creature, they choose this creature if possible. ■ Mega Last Burst
Mildias, Elemental of Heaven's Colors
Mildias, Elemental of Heaven's Colors
Light / Water / NatureCost: 3CreaturePower: 4500SP5/SP5 · Rare (R)Angel Command
■ Blocker ■ When this creature enters, put the top card of your deck into your mana zone. Then you may choose one of your opponent's elements and return it to its owner's hand.
STD Cards (STD5–STD8) — King Master (1 cards)
Vol-Val-8, Forbidden Dragon King
Vol-Val-8, Forbidden Dragon King
Water / Fire / NatureCost: 9CreaturePower: 54321STD8/ · King MasterDispector/Armored Dragon/Earth Dragon/Forbidden
■ EX Life ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When this creature attacks, look at the top 5 cards of your deck and add up to 2 to your hand. Put the rest on the bottom of your deck in any order. Then you may destroy all creatures with power 6000 or less. ■ At the end of your turn, if 4 or more creatures were destroyed this turn, add a turn after this one.
STD Cards (STD5–STD8) — Super Rare (SR) (3 cards)
Beethoven Solemnis, Peak of "Requiem"
Beethoven Solemnis, Peak of "Requiem"
Darkness / Fire / NatureCost: 10CreaturePower: 17000STD5/ · Super Rare (SR)King Command Dragon/Unknown/Zenith
■ Speed Attacker ■ T-Breaker ■ When this creature enters, destroy all of your opponent's Dragons. For each Dragon destroyed this way, put one of your opponent's shields into its owner's graveyard. ■ When your opponent would put out a Dragon, they put it into the graveyard instead.
Dogiragon Heaven, Blue Dream Pair
Dogiragon Heaven, Blue Dream Pair
Water / FireCost: 8CreaturePower: 13000STD6/ · Super Rare (SR)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When one of your multicolored creatures enters, you may draw a card. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, choose one of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures whose total cost is less than or equal to the chosen creature's cost from your hand into the battle zone.
The=Deadbrackio, Evil Dragon Eye of the World King Class
The=Deadbrackio, Evil Dragon Eye of the World King Class
NatureCost: 8CreaturePower: 9000STD7/ · Super Rare (SR)Jurassic Command Dragon
■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone with all civilizations present, give this creature "Super S-Back." (When you add a card from your shield zone to your hand, you may discard it. If you do, execute this card without paying its cost.) ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Draghearts can't do Dragsolution.
STD — Secret (STD㊙) — King Master (1 cards)
Vol-Val-8, Forbidden Dragon King
Vol-Val-8, Forbidden Dragon King
Water / Fire / NatureCost: 9CreaturePower: 54321STD㊙8/ · King MasterDispector/Armored Dragon/Earth Dragon/Forbidden
■ EX Life ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When this creature attacks, look at the top 5 cards of your deck and add up to 2 to your hand. Put the rest on the bottom of your deck in any order. Then you may destroy all creatures with power 6000 or less. ■ At the end of your turn, if 4 or more creatures were destroyed this turn, add a turn after this one.
STD — Secret (STD㊙) — Super Rare (SR) (3 cards)
Beethoven Solemnis, Peak of "Requiem"
Beethoven Solemnis, Peak of "Requiem"
Darkness / Fire / NatureCost: 10CreaturePower: 17000STD㊙5/ · Super Rare (SR)King Command Dragon/Unknown/Zenith
■ Speed Attacker ■ T-Breaker ■ When this creature enters, destroy all of your opponent's Dragons. For each Dragon destroyed this way, put one of your opponent's shields into its owner's graveyard. ■ When your opponent would put out a Dragon, they put it into the graveyard instead.
Dogiragon Heaven, Blue Dream Pair
Dogiragon Heaven, Blue Dream Pair
Water / FireCost: 8CreaturePower: 13000STD㊙6/ · Super Rare (SR)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When one of your multicolored creatures enters, you may draw a card. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, choose one of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures whose total cost is less than or equal to the chosen creature's cost from your hand into the battle zone.
The=Deadbrackio, Evil Dragon Eye of the World King Class
The=Deadbrackio, Evil Dragon Eye of the World King Class
NatureCost: 8CreaturePower: 9000STD㊙7/ · Super Rare (SR)Jurassic Command Dragon
■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone with all civilizations present, give this creature "Super S-Back." ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Draghearts can't do Dragsolution.
STD — Ultra Secret (STD超㊙) — King Master (1 cards)
Vol-Val-8, Forbidden Dragon King
Vol-Val-8, Forbidden Dragon King
Water / Fire / NatureCost: 9CreaturePower: 54321STD超㊙8/ · King MasterDispector/Armored Dragon/Earth Dragon/Forbidden
■ EX Life ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When this creature attacks, look at the top 5 cards of your deck and add up to 2 to your hand. Put the rest on the bottom of your deck in any order. Then you may destroy all creatures with power 6000 or less. ■ At the end of your turn, if 4 or more creatures were destroyed this turn, add a turn after this one.
STD — Ultra Secret (STD超㊙) — Super Rare (SR) (3 cards)
Beethoven Solemnis, Peak of "Requiem"
Beethoven Solemnis, Peak of "Requiem"
Darkness / Fire / NatureCost: 10CreaturePower: 17000STD超㊙5/ · Super Rare (SR)King Command Dragon/Unknown/Zenith
■ Speed Attacker ■ T-Breaker ■ When this creature enters, destroy all of your opponent's Dragons. For each Dragon destroyed this way, put one of your opponent's shields into its owner's graveyard. ■ When your opponent would put out a Dragon, they put it into the graveyard instead.
Dogiragon Heaven, Blue Dream Pair
Dogiragon Heaven, Blue Dream Pair
Water / FireCost: 8CreaturePower: 13000STD超㊙6/ · Super Rare (SR)Mega Command Dragon/Revolutionary Army/Hamukatsu Corps
■ Revolution Change: water or fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ T-Breaker ■ When one of your multicolored creatures enters, you may draw a card. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, choose one of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures whose total cost is less than or equal to the chosen creature's cost from your hand into the battle zone.
The=Deadbrackio, Evil Dragon Eye of the World King Class
The=Deadbrackio, Evil Dragon Eye of the World King Class
NatureCost: 8CreaturePower: 9000STD超㊙7/ · Super Rare (SR)Jurassic Command Dragon
■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone with all civilizations present, give this creature "Super S-Back." ■ W-Breaker ■ When this creature enters, choose one of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Draghearts can't do Dragsolution.
TD Cards (TD1–TD5) — Victory Rare (1 cards)
UK Punk, Sacred Fang
UK Punk, Sacred Fang
ZeroCost: 11Exile CreaturePower: 14000TD1/TD5 · Victory RareOutrage MAX/Orakurion
■ When this creature enters via summoning or "Doron Go," put out all Oracles, Outrages, and Death Puppets with cost 7 or less from your graveyard. ■ T-Breaker ■ Doron Go: When this creature is destroyed, you may put one Exile creature with "God" in its name from your hand into the battle zone. You can't put out other Exile creatures with "God" in their name.
TD Cards (TD1–TD5) — Legend Rare (1 cards)
Prucha, Hundred-Race Chief
Prucha, Hundred-Race Chief
Light / NatureCost: 8CreaturePower: 12500TD2/TD5 · Legend RareJurassic Command Dragon/Revolutionary Army/Damama Corps
■ Revolution Change: light or nature Dragon with cost 5 or more ■ T-Breaker ■ Your opponent's creatures with cost less than the number of cards in your mana zone enter tapped. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, put all creatures with less power than this creature into their owners' mana zones.
TD Cards (TD1–TD5) — Super Rare (SR) (3 cards)
Laful Love, Elemental Dragon of Sound / "From the Future I Come, So It's a Miracle"
Laful Love, Elemental Dragon of Sound / "From the Future I Come, So It's a Miracle"
Light / WaterCost: 7CreaturePower: 7000TD3/TD5 · Super Rare (SR)Angel Command Dragon/Doremi Band/Revolutionary Army
■ Revolution Change: light or water Dragon ■ W-Breaker ■ When this creature enters, until the end of your opponent's next turn, your opponent can't cast spells.
Dogiragon, Royal Road Revolution
Dogiragon, Royal Road Revolution
Light / Fire / NatureCost: 5CreaturePower: 5000+TD4/TD5 · Super Rare (SR)Mega Command Dragon/Revolutionary Army
■ Blocker ■ Speed Attacker ■ When this creature enters, put the top 2 cards of your deck into your mana zone. Then return one creature from your mana zone to your hand. ■ Revolution 2: If you have 2 or fewer shields, give this creature, added to your hand from your shield zone, "S-Trigger." ■ Revolution 0: If you have no shields, during battle, this creature gets +10000 power, and when this creature wins a battle, untap it.
Red Gira Zone, Roaring Revolution
Red Gira Zone, Roaring Revolution
Water / Fire / NatureCost: 7CreaturePower: 11000TD5/TD5 · Super Rare (SR)Sonic Command Dragon/Revolutionary Army
■ Revolution Change: water, fire, or nature Command ■ W-Breaker ■ Give all of your Commands "Speed Attacker" and "Mach Fighter," and they can't be blocked. ■ Final Revolution: When this creature enters via "Revolution Change," if you haven't used another "Final Revolution" that turn, untap all of your other creatures.
TR Cards (TR1–TR9) — DSR (1 cards)
Katta Kirifuda & Katsu King -Tale of Hot Blood-
Katta Kirifuda & Katsu King -Tale of Hot Blood-
Water / Fire / NatureCost: 5CreaturePower: 5000+TR1/TR9 · DSRAutoreiji Doragon/Humanoid
■ Mach Fighter ■ When this creature enters, look at the top 5 cards of your deck. Reveal one and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you revealed this way is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, give this creature, added to your hand from your shield zone, "S-Trigger." ■ Revolution 0: If you have no shields, this creature gets +10000 power, "Speed Attacker," and "T-Breaker."
TR Cards (TR1–TR9) — Super Rare (SR) (6 cards)
God of Dream / Grenade of D-moll
God of Dream / Grenade of D-moll
LightCost: 9NEO CreaturePower: 15500TR2/TR9 · Super Rare (SR)Angel Command/Invader
■ NEO Evolution: You may put on one of your light creatures with cost 9. ■ T-Breaker ■ When this creature enters, if it's an evolution creature, put up to 9 light creatures with cost 9 from your hand or graveyard into the battle zone.
Adamski, S-Rank Space
Adamski, S-Rank Space
WaterCost: 7Evolution CreaturePower: 7000TR3/TR9 · Super Rare (SR)Magic Command/S-Rank Invader
■ Evolution: Put on one of your water creatures. ■ S-Rank Invasion [Space]: water Command ■ W-Breaker ■ This creature can't be blocked. ■ When this creature breaks a shield, put the top 2 cards of your opponent's deck into the graveyard instead.
Dead Zone, S-Rank Immortal
Dead Zone, S-Rank Immortal
DarknessCost: 6Evolution CreaturePower: 12000TR4/TR9 · Super Rare (SR)Sonic Command/S-Rank Invader
■ Evolution: Put on one of your darkness creatures. ■ S-Rank Invasion [Immortal]: darkness Command ■ T-Breaker ■ When this creature enters, choose one of your opponent's creatures. That creature gets -9000 power this turn.
Onimaru "Shuto", False Hope
Onimaru "Shuto", False Hope
FireCost: 6CreaturePower: 6000+TR5/TR9 · Super Rare (SR)Red Command Dragon/Unknown
■ If your opponent has multicolored cards in their mana zone, reduce this creature's summon cost by 3. ■ Speed Attacker ■ W-Breaker ■ During your turn, this creature gets +4000 power. ■ When this creature enters, you may choose one of your opponent's creatures. Battle that creature and this creature. When one of your creatures wins a battle, you may draw a card.
Sun Max, S-Rank Primal
Sun Max, S-Rank Primal
NatureCost: 3Evolution CreaturePower: 3000+TR6/TR9 · Super Rare (SR)Guerrilla Command/S-Rank Invader
■ Evolution: Put on one of your nature creatures with cost 3. ■ S-Rank Invasion [Primal]: nature creature with cost 3 ■ If you have 3 or more creatures, this creature gets +9000 power and "T-Breaker." ■ At the end of your turn, you may put this creature into your mana zone. If you do, choose one of your opponent's creatures and put it into its owner's mana zone.
Decision of Mirage and False Sincerity
Decision of Mirage and False Sincerity
Light / Water / DarknessCost: 5SpellTR7/TR9 · Super Rare (SR)
■ At the end of your opponent's turn, if 3 or more creatures entered that turn, you may cast this spell without paying its cost. ■ Choose the following twice. You may choose the same one. ▶ Draw 2 cards and discard a card from your hand. ▶ Execute one card with "S-Trigger" from your graveyard without paying its cost. If you cast a spell this way, after casting it, put it on the bottom of your deck instead of the graveyard. ▶ Choose a creature and turn it into a shield.
TR Cards (TR1–TR9) — Very Rare (VR) (2 cards)
Shuff, the Bizarre
Shuff, the Bizarre
WaterCost: 4CreaturePower: 4000TR8/TR9 · Very Rare (VR)Magic Command/Great Mechaoh/Invader
■ When this creature enters or attacks, choose a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block.
R.S.F.K. / All-In Charger
R.S.F.K. / All-In Charger
FireCost: 7CreaturePower: 5000TR9/TR9 · Very Rare (VR)Red Command Dragon/Hunter/Alien
■ Speed Attacker ■ When this creature attacks, do a Gachinko Judge with your opponent until you lose or stop. Then this creature breaks one of your opponent's shields for each time you won.
Box Bonus — 25th Anniversary Dragon Girl Special Pack vol.2 (T1–T10) — Rare (R) (6 cards)
Cotton, Karma of Divine Judgment / Judge Crystal Charger
Cotton, Karma of Divine Judgment / Judge Crystal Charger
LightCost: 2CreaturePower: 2000T1/T10 · Rare (R)Oracle Ceres/Humanoid
■ When your opponent's creature enters, it can't attack that turn.
Dondon Absorb Now
Dondon Absorb Now
WaterCost: 4SpellT2/T10 · Rare (R)
■ S-Trigger ■ Look at the top 5 cards of your deck. Reveal one and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you revealed this way is fire or nature, you may choose a creature and return it to its owner's hand.
All for One, D's Engine
All for One, D's Engine
WaterCost: 5D2 FieldT3/T10 · Rare (R)
■ At the end of your turn, you may destroy one of your creatures. If you do, put one water non-evolution creature with cost up to 2 more than it from your hand into the battle zone. ■ (When another D2 Field enters, destroy this D2 Field.) ■ D-Switch: When one of your creatures enters and its ability triggers, you may turn this D2 Field upside down once during the game. If you do, that ability triggers twice instead of once.
Britannia, Ore-God Pig / "Katsu King, It's My Match Against You!"
Britannia, Ore-God Pig / "Katsu King, It's My Match Against You!"
ZeroCost: 7Exile CreaturePower: 6000T4/T10 · Rare (R)Outrage MAX/Oracle
■ When this creature enters, return any number of Outrage cards and colorless spells from your graveyard to your hand. ■ Ultra Doron Go: When this creature leaves, you may put one Exile creature with "God" in its name from your hand into the battle zone. You can't put out other Exile creatures with "God" in their name. ■ W-Breaker
Doremi Corps' Light Soul Go!
Doremi Corps' Light Soul Go!
Light / WaterCost: 6SpellT5/T10 · Rare (R)
■ S-Trigger ■ Choose the following once. ▶ Tap all of your opponent's creatures. ▶ Draw a card. Then you may cast one light or water spell with cost 5 or less from your hand without paying its cost.
Tech Corps' Wave Break Go!
Tech Corps' Wave Break Go!
Water / DarknessCost: 7SpellT6/T10 · Rare (R)
■ S-Trigger ■ Choose the following once. ▶ Return all of your opponent's cards with cost 5 or less in the battle zone to their owners' hands. ▶ Choose one of your opponent's creatures with cost 6 or more and destroy it.
Box Bonus — 25th Anniversary Dragon Girl Special Pack vol.2 (T1–T10) — Uncommon (U) (3 cards)
Scale of Brave Love
Scale of Brave Love
FireCost: 2SpellT7/T10 · Uncommon (U)
■ S-Trigger (When you add this card from your shield zone to your hand, you may execute it immediately without paying its cost.) ■ Choose the following once. ▶ Discard a card from your hand and draw 2 cards. ▶ Choose one of your opponent's creatures with power 2000 or less and destroy it.
Dis Cotton & Dis Kerasus
Dis Cotton & Dis Kerasus
Light / NatureCost: 3CreaturePower: 1500T8/T10 · Uncommon (U)Oracle/Outrage/Distas
■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature enters, put the top card of your deck into your mana zone tapped. If it's a multicolored card, put another card from the top of your deck into your mana zone tapped.
FORBIDDEN SUNRISE ~Dawn of the Forbidden~
FORBIDDEN SUNRISE ~Dawn of the Forbidden~
Darkness / FireCost: 2Forbidden FieldT9/T10 · Uncommon (U)
■ When this Field enters, put 4 seals on it. ■ Reduce the summon cost of your darkness or fire Command creatures and creatures with "Forbidden" in their name by 2. However, the cost can't be reduced below 0. ■ Forbidden Explosion: When all seals leave this Field, shuffle it into your deck. Then return one card from your graveyard to your hand. (To seal a card, put the top card of your deck face down on top of it. When a Command enters, its owner puts one seal from one of their cards with the same civilization as that Command into the graveyard.)
Box Bonus — 25th Anniversary Dragon Girl Special Pack vol.2 (T1–T10) — Common (C) (1 cards)
Testa Rossa, Red Lightning
Testa Rossa, Red Lightning
FireCost: 2CreaturePower: 2000+T10/T10 · Common (C)Outrage
■ During battle, this creature gets +2000 power. ■ During your opponent's turn, when your opponent's creature would enter by a method other than summoning, your opponent puts that creature into the graveyard instead.
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