1. Deck Overview
A [Gachirobo] deck starring Gachanko Gachirobo. Gachanko Gachirobo has a high-reward ability: when it enters / when it attacks, reveal the top 3 of your deck, and if they're all creatures of the same cost, put them all out. To leverage this, the cheat targets are unified at cost 8 — the "8-axis."
Rather than just lining up cost 8 cards, the build is centered on Twinpact cards with mana boost on their spell side and cost-reduction creatures, aiming for mass deployment while maintaining speed and adaptability. Once a cheat lands, it can make flashy plays — full hand destruction, mass destruction, and even more deployment.
2. How to Win
Early game, focus on mana boost → cheat from the top of the deck with Mystery Disaster (5 mana) or Gachanko Gachirobo (6 mana) → dominate the board with the cost 8 large creatures that come out (mass removal, full hand destruction, additional deployment), then break shields and win.
3. Strengths
- The explosiveness when a cheat lands. The cost 8 hits are all excellent — mass removal, full hand destruction, additional cheating.
- Dispector EX Life gives good board presence, and cheating lines up high-quality creatures.
- High customizability — you can build an "axis" with any cost or cards you like.
4. Weaknesses & Notes
- "Everything rides on cheating" is the biggest weakness. Meta creatures that punish cheating without paying cost are the great enemy; if you can't remove them, you can do nothing.
- In the 8-axis, Gachanko Gachirobo itself (cost 6) is a miss when revealed.
- A single cheat uses 3 cards of the deck, and EX Life also mills it, so a deck-out loss looms in a long game.
Official Deck Composition
Official Deck Composition
| Creatures | 17 |
| Twinpact Cards | 14 |
| Spells | 9 |
| Total | 40 |
5. Card Guide
001
Gachanko Gachirobo ×4
×4 / Creature / Water / Cost 6
Role: The heart of the deck (cheating)
Double Breaker. When it enters / when it attacks, reveal the top 3 of your deck, and if they're all creatures of the same cost, put them all out. The goal is simply to put this out. Also remember the effect "if the opponent has 2 or fewer shields, your Water creatures can't be attacked or blocked" — it activates often.
002
Kabutorial Kuga / Mystery Disaster ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 8 / Spell 5
Role: Cheat spell + hit creature
The spell side Mystery Disaster shuffles the deck and puts the top card into play — a cheat. In this deck full of hits it's a favorable gamble. The creature side is a Mach Fighter, Triple Breaker, cheating it out early for removal + setting up next. It's strong even hard-cast from hand normally.
003
Warner Giant / Longrun Hit ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 8 / Spell 2
Role: Early mana boost + removal creature
The spell side Longrun Hit is a 2-mana mana boost. Cast it on turn 2 if in your opening hand. The creature side is a Triple Breaker that sends one opponent creature to mana when it enters.
004
Kuromame Danshaku / Hakumai Danshaku ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 8 / Spell 3
Role: Mana boost + CIP meta creature
The spell side Hakumai Danshaku, for 3 mana, places 1 in mana while also recovering from mana (later picking up a Gachanko Gachirobo in mana). The creature side is a loose lock that sends an opponent creature with a "when it enters" ability to mana when it enters, deterring Shield Trigger creatures.
005
Gyukautsu Maguru, Victory Disaster Electrofused King ×4
×4 / Creature / Water/Fire/Nature / Cost 8
Role: Hit (chain deployment)
EX Life, Triple Breaker. When it enters, put any number of multicolored creatures with total cost 9 or less from the top 4 of the deck into play. In this high-multicolor deck, it becomes "a hit came out, so one more," dominating the board together with itself.
006
Dorphadillom, Holy Demon Concatenated King ×4
×4 / Creature / Light/Darkness/Fire / Cost 8
Role: Hit (mass removal + lockdown)
EX Life, Speed Attacker, Triple Breaker. When it enters (and when its EX Life shield leaves), destroy all non-multicolored opponent creatures. The opponent can't cast non-multicolored spells. Control power that can effectively be game over for single-color-reliant decks.
007
Orochiryusei, Electrofused Blade Dragon ×2
×2 / Creature / Water/Fire/Nature / Cost 8
Role: Hit (Speed Attacker grant)
EX Life, Triple Breaker. Grants Speed Attacker to all your creatures, so you can go straight to a 2nd cheat without waiting out Gachanko Gachirobo's summoning sickness. During your turn, look at the top of the deck and you may summon it if it's a creature (pay the cost).
008
Nicol Bolas ×2
×2 / Creature / Water/Darkness/Fire / Cost 8
Role: Hit (near-full hand destruction)
Double Breaker. When it enters, the opponent discards 7 cards (near-full hand destruction). On attack, destroy one opponent creature. Coming out from Gachanko Gachirobo on turn 4–5 obliterates the opponent's hand.
009
Black Bigbang, Sutured Phoenix ×2
×2 / Creature / Water/Darkness/Nature / Cost 8
Role: Hit (deck-out insurance + revival)
EX Life, Blocker, Triple Breaker. When it enters / when it attacks, put the top 2 of your deck into the graveyard and draw 2. You don't lose at 0 deck, and trying to draw at 0 deck puts a creature from the graveyard into play instead (if 2-draw triggers at 0, revive 2). It covers Gachirobo's deck-out weakness.
010
Ryusei Kaiser, the Eternal ×2
×2 / Creature / Fire / Cost 8
Role: Hit (Speed Attacker grant + lockdown)
The original of Orochiryusei, Electrofused Blade Dragon. Grants Speed Attacker to all your creatures. Since it makes opponent creatures enter tapped, you can attack and knock them down as they come out — high control power. It also has a hand-destruction countermeasure ability.
011
Bolshack Galaward ×2
×2 / Creature / Fire / Cost 8
Role: Cost reduction + battle removal
Cost -1 per creature in the battle zone, Speed Attacker, Double Breaker. When it enters / when it attacks, battle an opponent creature, and draw 1 on winning. You can put it out lightly to handle "trouble if shields get broken before Gachirobo" situations. In the late game it can be added as a 1-mana creature.
012
Cambiare, Flash Elemental ×2
×2 / Creature / Light / Cost 8
Role: Pseudo Shield Trigger (mass tap)
A pseudo Shield Trigger that can be summoned for free from hand via Revolution 0 when you have 0 shields. Blocker, Triple Breaker. When it enters, tap all opponent creatures and keep them tapped at the start of the opponent's next turn (2-turn stall). On attack, turn an opponent element into a shield. Dual offense/defense.
013
Grand Guignol, Dark Advisor ×4
×4 / Creature / Water/Darkness / Cost 8
Role: Shield Trigger + replaying Gachirobo
Shield Trigger, Mugen Crime 2 (tap 2 creatures + [Water/Darkness(2)] to summon from hand/graveyard). When it enters, choose "return another creature to hand" or "put the top 2 into the graveyard and return 1." The return-to-hand effect targets both yours and the opponent's, so it can be used to replay Gachanko Gachirobo (fire a cheat again).
6. Basic Play Flow
Early game
Above all, boost. With Longrun Hit, Hakumai Danshaku, etc., aim for the 5 mana of Mystery Disaster and the 6 mana of Gachanko Gachirobo. Assume creatures won't come out from hand, and keep putting non-boost cards into mana.
Mid game
Once you reach the required mana, fire a cheat from the top of the deck (Mystery Disaster or Gachanko Gachirobo). Whether a hit comes is luck, but since nearly the whole deck is a hit, the odds are good.
Late game
Dominate the board with the cheated-out creatures and either break all shields to win or stack additional cheats. With the Speed Attacker grant of Orochiryusei, Electrofused Blade Dragon or Ryusei Kaiser, the Eternal, you can attack immediately.
7. Final Summary
A bold cheat-combo deck that mass-cheats cost 8 creatures with Gachanko Gachirobo or Mystery Disaster from mana acceleration, dominating with mass removal, full hand destruction, and additional deployment. Its weaknesses are cheat meta and decking out. Its appeal is the customizability of building an axis with any cost or cards you like.
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