1. Deck Overview
A derivative of [Graveyard Source], which appeared 13 years ago. As the name says, it combines the [Fushigibirth] and [DOOM] tactics of "increasing the graveyard" to put out large beasts.
In three lines: "a specialist at filling the graveyard and cheating out large beasts early." Many cards have an ability that reduces cost by the number of creatures in the graveyard, and to leverage that it adopts many cards that fill the graveyard at god-speed (graveyard-filling speed is top-class among the 25 decks). Furthermore, some can be cheated out early from the graveyard with "Fushigibirth" at the cost of one of your creatures. With these, cheat out large beasts early, control the board, and defeat the opponent. Its movements are relatively easy to understand, you can learn how to use the graveyard, and the appeal is operating flashy large beasts.
2. How to Win
On turn 2, mana-accelerate & fill the graveyard with a Twinpact spell side → on turn 3, summon a Yobinion holder (Yobinion Flameburn, Timpani = Simbarry) to reliably put out Abaku Onifuda and Onifuda Kingdom and greatly increase the graveyard → from turns 4–5, chain-deploy large beasts like Uragiridamus, Great Demon King, Brachiodrange, and 5000GT, Riot via graveyard reduction / Fushigibirth → devastate the opponent's hand and board, and finish with Gigandydanos, Big Tree King and the like.
3. Strengths
- Top-class graveyard-filling speed, cheating out large beasts early from around turn 4.
- Fushigibirth chain-deploys large beasts while growing mana, devastating the opponent's hand and board in one turn.
- Operates the loosely-restricted Supernova DOOM Dragerion and powerful large beasts.
4. Weaknesses & Notes
- It can be obstructed by disruption cards that punish graveyard use / cheating (overcome via play and customization).
- It mills your deck, so watch for decking out (Uragiridamus, Great Demon King's resistance can return cards to the deck).
Official Deck Composition
Official Deck Composition
| Creatures | 24 |
| Twinpact Cards | 16 |
| Total | 40 |
5. Card Guide
001
Supernova DOOM Dragerion ×1
×1 / Evolution creature (Super Infinite Graveyard Evolution) / Darkness / Cost 12
Role: The star (graveyard evolution + revival)
Cost -1 per evolution base. Super Infinite Graveyard Evolution (choose one or more creatures in the graveyard and stack it on them). Triple Breaker. Meteorburn (on attack, put a card beneath into the graveyard, give one opponent power -9000 + put a non-evolution creature from the graveyard into play). It's reduced by the number of evolution bases chosen from the graveyard, and is loosely restricted so it's easy to put out. There's 1 copy, but send it to the graveyard and return it to hand to use.
002
5000GT, Riot ×4
×4 / Creature / Fire / Cost 12
Role: Removal + lockout + attacker
Cost -1 per creature in the graveyard (put out around turn 4). When it enters, destroy all Psychics and power 5000 or less. No one can summon power 5000 or less or put out Psychics (most Shield Trigger creatures are power 5000 or less, so it shuts them out). Speed Attacker, Triple Breaker.
003
Uragiridamus, Great Demon King ×2
×2 / Creature / Darkness / Cost 13
Role: Removal + resistance + deck replenishment
Sympathy (cost -1 per creature in the graveyard). Triple Breaker. When it enters / at the start of your turn, stack 5 graveyard creatures beneath it and destroy one opponent. When it leaves / when you would lose, put the 5 beneath it on the bottom of the deck to endure (deck-out insurance). When sent to mana, using its resistance keeps it as an attacker; not using it grows your mana by 6 (itself + the 5 beneath).
004
Domanmodrange ×2
×2 / Creature / Darkness/Nature / Cost 7
Role: Fushigibirth + mana summon + hand destruction
Triple Breaker. Fushigibirth [Darkness/Nature(10)]. During your turn, you can summon a creature from mana (costs mana, once per turn; call back a large beast sent to mana via Fushigibirth). Each time another of your creatures enters, the opponent discards 1 card (excellent synergy with chain deployment).
005
Brachiodrange ×2
×2 / Creature / Nature / Cost 11
Role: Fushigibirth + CIP-ability lock
Quad Breaker. Fushigibirth [Nature(13)]. Even if an opponent creature enters, its "when it enters" ability doesn't trigger (crippling many decks). Aim for early landing against opponents it lands on.
006
Gigandydanos, Big Tree King ×2
×2 / Creature / Darkness/Nature / Cost 12
Role: Fushigibirth + finisher
World Breaker (break all the opponent's shields). Fushigibirth [Darkness/Nature(14)]. When it enters, make the opponent put their entire hand into mana, and you can't be attacked by creatures with less power than it. This + multiple creatures is this deck's destination. Note that since the hand goes to mana, the opponent's mana grows, so calculate the finishing turn.
007
Warner Giant / Longrun Hit ×4
×4 / Twinpact card (creature / spell) / Nature / Cost Creature 8 / Spell 2
Role: Early mana acceleration + reduction creature
Cast the spell Longrun Hit on turn 2 for mana acceleration (to the 4-mana range on turn 3). The top side is a creature, so even after going to the graveyard it contributes to the reduction of Supernova DOOM Dragerion and the like.
008
Neo Bolshack Dragon / Bolshackssohn ×4
×4 / Twinpact card (creature / spell) / Fire/Nature / Cost Creature 8 / Spell 2
Role: Early mana acceleration (Fire mana supply) + reduction creature
The spell Bolshackssohn is mana acceleration that supplies Fire mana when placed in mana (you only need Nature to cast the spell). The top side is a creature, so it contributes to reduction.
009
Abaku Onifuda and Onifuda Kingdom ×4
×4 / Creature / Darkness/Fire/Nature / Cost 3
Role: The main engine (graveyard filling)
When it enters, put the top 5 of your deck into the graveyard and self-destruct (= just putting it out adds 6 to the graveyard, and it's the only card that grows the graveyard just by being put out). With Oni Time (ignore self-destruct if both players' shields total 6 or less), it becomes a Speed Attacker, Mach Fighter, Triple Breaker attacker. It can also be summoned from the graveyard. +6 graveyard for 3 cost is exceptional, and it sharply drops Supernova DOOM Dragerion's cost.
010
Obuza 08, Demon Dragon Armored / Beginning of the End ×4
×4 / Twinpact card (creature / spell) / Darkness / Cost Creature 9 / Spell 3
Role: Graveyard filling + recovery, or reduction removal
The spell Beginning of the End puts the top 3 into the graveyard and recovers one creature from the graveyard (hand ±0, graveyard +3). The creature side is cost -1 per creature in the graveyard, so it can come out for 1–3 mana mid game, and when it enters gives one opponent power minus by the graveyard count. It can be sent to mana via Fushigibirth.
011
Yobinion Flameburn ×4
×4 / Creature / Fire / Cost 4
Role: Calls out Abaku Onifuda and Onifuda Kingdom + hand exchange
Speed Attacker. Yobinion (when summoned, reveal until a creature of lower cost than itself comes out, and put it out = in this deck only Abaku Onifuda and Onifuda Kingdom is cost 3 or less, so it's guaranteed). When it enters, discard 1 and draw 2 (drop a high-cost beast into the graveyard while drawing a key card). Yobinion is only on summoning.
012
Timpani = Simbarry ×3
×3 / Creature / Darkness / Cost 4
Role: Calls out Abaku Onifuda and Onifuda Kingdom + removal
Blocker, Yobinion (reliably puts out Abaku Onifuda and Onifuda Kingdom). When the 2nd creature enters each turn, destroy itself to force the opponent to destroy a creature too (if Abaku Onifuda and Onifuda Kingdom comes out via Yobinion, the condition is auto-met). It disrupts the opponent's movement while adding 7 to the graveyard.
013
Doorknocker = Nordocker / "...Do you want to open it?" ×4
×4 / Twinpact card (creature / spell) / Darkness / Cost Creature 7 / Spell 2
Role: Defense + light removal
The creature side is a Shield Trigger; when it enters, power -4000 twice (destroy 2 small creatures or a power 8000 or less). The spell side "...Do you want to open it?" is a 2-mana power -4000 removal. Use it when there's a creature you want to defeat.
6. Basic Play Flow
Early game
Above all, fill the graveyard. On turn 2, mana-accelerate & fill the graveyard with a Twinpact spell side (Longrun Hit, Bolshackssohn); on turn 3, summoning a Yobinion-holding 4-cost (Yobinion Flameburn, Timpani = Simbarry) reliably puts out Abaku Onifuda and Onifuda Kingdom, so by turn 4 the graveyard is about 8 cards.
Mid game
Once the graveyard is full, deploy large beasts. The flagship is Supernova DOOM Dragerion, but the mainstays are Uragiridamus, Great Demon King and Fushigibirth holders. Example: from 8 graveyard / 5 mana, summon Abaku Onifuda and Onifuda Kingdom from the graveyard (+5 graveyard then self-destruct) → summon Uragiridamus, Great Demon King for 1 cost via reduction → Fushigibirth Brachiodrange from the graveyard for 1 cost — nearly game over (if you deliberately don't use the resistance and send the 5 beneath to mana too, mana explodes).
Chains and late game
Once mana and graveyard are abundant, you can chain-summon. Connecting Obuza 08, Demon Dragon Armored → Domanmodrange's Fushigibirth → 5000GT, Riot → Brachiodrange's Fushigibirth → Domanmodrange's mana summon makes the opponent discard 3 in one turn and repeatedly fires power minus and small-creature wipes — nearly a win. At the end, aiming for a board with Gigandydanos, Big Tree King + Brachiodrange (+ others) lined up seals counterattacks and makes finishing easy.
7. Final Summary
A graveyard-source deck that fills the graveyard at god-speed and cheats out / chain-deploys large beasts via graveyard reduction and Fushigibirth to devastate the opponent's hand and board. Its movements are easy to understand and it's ideal for practicing graveyard tactics. Its weaknesses are graveyard/cheat meta and decking out. Start customizing by swapping cards that support the early-game moves.
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