1. Deck Overview
[Journey G3] (commonly [Barbarian]). Generally Fire/Nature-centered, but this build also adopts the defense-strong Light civilization.
The core is the Galaxy Breaker of Metcha! Dangerous Grandpa / Kesshing Zero. It's a one-shot kill combo deck that breaks all shields for both you and the opponent, creating a situation where only you can use Shield Triggers freely, and wins on that momentum. For this, it's loaded with many Shield Triggers and "Revolution" cards (which grow stronger with fewer shields). Its charm is the exhilaration of smashing all of the opponent's shields no matter how many they have. On the other hand, since it also breaks your own shields, it's a daredevil deck that can lose if weathered.
2. How to Win
3-cost mana acceleration → put out a cost 5 or more Jokers that can attack the turn it enters → on attack, Revolution Change into Jogiragon and Johnny ~J's Journey~ → discard Metcha! Dangerous Grandpa / Kesshing Zero to copy its effect, and break all the opponent's shields with Galaxy Breaker (after the opponent's Shield Trigger resolution, your own shields are all broken too) → activate a mass of Shield Triggers and Revolution 0 from your own shields, and win with a direct attack using deployed creatures.
3. Strengths
- A one-shot kill combo that smashes the opponent's shields all at once, no matter how many.
- Galaxy Breaker forces the opponent to resolve their Shield Triggers first, slipping past their defense cards so only you can use triggers freely.
- It's rich in gimmicks that grow stronger as shields decrease — "Revolution," "Revolution Change," "Kirifudash" — so it can come back even on defense.
4. Weaknesses & Notes
- Since it breaks all your own shields too, you can carelessly lose if your attack is weathered.
- The combo requires assembling Jogiragon and Johnny ~J's Journey~ and Metcha! Dangerous Grandpa / Kesshing Zero, demanding the judgment not to get swept up by the power.
Official Deck Composition
Official Deck Composition
| Creatures | 32 |
| Twinpact Cards | 8 |
| Total | 40 |
5. Card Guide
001
Metcha! Dangerous Grandpa / Kesshing Zero ×4
×4 / Twinpact card (creature / spell) / Zero / Cost Creature 10 / Spell 5
Role: The deck's core
Galaxy Breaker (break all the opponent's shields → after the attack, break your own shields too). When it enters, with "Shields, I don't need 'em!" grant Galaxy Breaker to 3 of your creatures. Copy this effect with Jogiragon and Johnny ~J's Journey~ to activate it early. The spell side Kesshing Zero is a Shield Trigger that ignores an opponent creature's abilities (neutralizing Blocker, Double Breaker, etc.).
002
Jogiragon and Johnny ~J's Journey~ ×4
×4 / Creature / Zero / Cost 8
Role: The star (effect copy)
Revolution Change from a cost 5 or more Jokers. When it enters, draw 1 and discard 1, and if the discard was a Jokers, use its "when it enters" effect. Discard Metcha! Dangerous Grandpa / Kesshing Zero to copy the Galaxy Breaker grant and land an early one-shot. The opponent can cast only 1 spell per turn.
003
Priprison ×4
×4 / Creature / Fire / Cost 5
Role: Search Shield Trigger + Revolution 0 deployment
Shield Trigger. When it enters, add a Jokers from the top 4 of your deck to hand. When it enters via Revolution 0 (0 shields), put a cost 7 or less Jokers from hand into play. If it comes out after a Galaxy Break, you can deploy the Jokers you added earlier as-is. You can chain by putting out a second Priprison.
004
Dogiragon, Royal Revolution ×4
×4 / Creature / Light/Fire/Nature / Cost 5
Role: Dual offense/defense (Revolution)
Blocker, Speed Attacker. When it enters, 2 mana + recover 1 creature. Revolution 2 (2 or fewer shields) grants Shield Trigger; Revolution 0 (0 shields) gives +10000 power during battle + untaps on winning. After a Galaxy Break it can come out of shields and immediately join the attack, and it's strong on defense too.
005
Cambiare, Flash Elemental ×4
×4 / Creature / Light / Cost 8
Role: Pseudo Shield Trigger (mass tap)
With Revolution 0, summon it for free from hand at 0 shields. Blocker, Triple Breaker. When it enters, tap all opponent creatures and keep them tapped at the start of the opponent's next turn. Even if the opponent gets a Blocker from a Galaxy Break, if this comes out of shields you can aim for a direct attack. On attack, turn an opponent element into a shield (you can break it all on your turn).
006
Momodachi Monkid ×4
×4 / Creature / Nature / Cost 3
Role: Mana acceleration
When it enters, accelerate 1 mana (advance from 3 mana toward the 5-mana range). With Kirifudash, you can summon it cheaply after an attack in which you broke shields, adding creatures afterward.
007
We are the Momodachi trio!!! ×2
×2 / Creature / Fire/Nature / Cost 3
Role: Mana acceleration + hand replenishment + defense
G-Strike. When it enters, accelerate 1 mana. At the start of your turn you can add a shield to hand (can't use the Shield Trigger, but since the deck breaks its own shields anyway, growing your hand leads to a win).
008
Timepyonchiki / Oraora Jokers ×2
×2 / Twinpact card (creature / spell) / Nature / Cost Creature 4 / Spell 3
Role: Removal + mana acceleration
The creature side is a Mach Fighter that removes the opponent's obstructive creatures, and on winning a battle accelerates 2 mana + recovers 1 from mana. The spell side Oraora Jokers is a 3-cost mana acceleration that draws 1 if what you placed is a Jokers (doesn't consume hand).
009
Heltto Q ×3
×3 / Creature / Zero / Cost 5
Role: Hand replenishment + damage
It can attack the opponent player the turn it enters. When it enters, draw 1 per your Jokers. Can be called from Priprison. It serves both as a direct-attacker after a Galaxy Break and as the first creature put out as a Revolution Change source.
010
Chicken Tatta ×3
×3 / Creature / Fire / Cost 6
Role: Revolution Change source (cost reduction)
With J.O.E. 2, summon it 2 cost cheaper (effectively cost 4, canceled out by going to the bottom of the deck → draw 1 at end of turn). Speed Attacker. When it enters, destroy one opponent Blocker. It contributes to high-speed use of Jogiragon and Johnny ~J's Journey~.
011
Joeking, Triple MAX ×4
×4 / Creature / Light/Nature / Cost 5
Role: Dual offense/defense
Blocker, Mach Fighter, Double Breaker. At 0 shields with Light/Nature in mana, it comes out from hand on the opponent's attack to block. On attack, draw 1 + put a cost 4 or less creature/Tamaseed from hand into play. Reliable when your combo is weathered or in a pinch against aggro.
012
Katsuraderansu / "I'm going to Afro!!" ×2
×2 / Twinpact card (creature / spell) / Fire / Cost Creature 7 / Spell 2
Role: Cheat from bottom of deck + hand exchange
The creature side, when it enters, puts the bottom card of your deck into the graveyard, and if it's a cost 6 or less Jokers, puts it into play (manipulating the deck-bottom order with Priprison lets you put out the creature you want). The spell side "I'm going to Afro!!" discards 1 and draws 2, helping find Jogiragon and Johnny ~J's Journey~ and Metcha! Dangerous Grandpa / Kesshing Zero.
6. Basic Play Flow
Early game
From 3-cost mana acceleration like Timepyonchiki / Oraora Jokers and We are the Momodachi trio!!!, the goal is to put out a cost 5 or more Jokers that can attack the turn it enters. Securing the combo piece Metcha! Dangerous Grandpa / Kesshing Zero in hand is also important; if you don't have it, search via draw and mana recovery.
Mid game
Attack with a cost 5 or more Jokers and Revolution Change into Jogiragon and Johnny ~J's Journey~. Discard Metcha! Dangerous Grandpa / Kesshing Zero to copy it and break all the opponent's shields with Galaxy Breaker. After the opponent's Shield Trigger resolution, your own shields get all broken too, letting you activate your shields' Shield Triggers and Cambiare, Flash Elemental's Revolution 0.
Late game
Since Jogiragon and Johnny ~J's Journey~ + Metcha! Dangerous Grandpa / Kesshing Zero alone won't finish the job, land the direct attack with one more attacking creature (Dogiragon, Royal Revolution which becomes a Speed Attacker via Revolution 0, or an attack-capable creature cheated out from Priprison). Even if weathered, endure with the defense of Dogiragon, Royal Revolution or Joeking, Triple MAX, and aim for a comeback if the turn comes back.
7. Final Summary
A one-shot kill Jokers deck that copies Metcha! Dangerous Grandpa / Kesshing Zero's Galaxy Breaker with Jogiragon and Johnny ~J's Journey~, blows away both players' shields, and wins by letting only you use triggers freely. Its exhilaration is second to none. Its weakness is the risk of breaking your own shields. You can enjoy a build stacked with triggers and Revolution that benefits only you.
↑ Top